- [X] Removing Kestrel & Libuv - [X] Cleaning up NetState - [X] Removing System.IO.Pipelines - [X] Cleaning up packet reading - [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM - [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState - [X] Removes Parallel.ForEach (no perf gain) - [X] Removes custom houses compression on another thread - [X] Test high load scenarios Bumps release version
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.IO;
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using System.Net;
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using Server.Misc;
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namespace Server
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{
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public static class AccessRestrictions
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{
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public static void Initialize()
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{
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EventSink.SocketConnect += EventSink_SocketConnect;
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}
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private static void EventSink_SocketConnect(SocketConnectEventArgs e)
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{
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try
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{
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var ip = ((IPEndPoint)e.Connection.RemoteEndPoint).Address;
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if (Firewall.IsBlocked(ip))
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{
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Console.WriteLine("Client: {0}: Firewall blocked connection attempt.", ip);
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e.AllowConnection = false;
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return;
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}
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if (IPLimiter.SocketBlock && !IPLimiter.Verify(ip))
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{
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Console.WriteLine("Client: {0}: Past IP limit threshold", ip);
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using (var op = new StreamWriter("ipLimits.log", true))
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{
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op.WriteLine("{0}\tPast IP limit threshold\t{1}", ip, DateTime.UtcNow);
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}
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e.AllowConnection = false;
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}
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}
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catch
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{
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e.AllowConnection = false;
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}
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}
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}
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}
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