ModernUO/Projects/UOContent/Commands/Generic/Implementors/OnlineCommandImplementor.cs
Kamron Batman 525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00

69 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
namespace Server.Commands.Generic
{
public class OnlineCommandImplementor : BaseCommandImplementor
{
public OnlineCommandImplementor()
{
Accessors = new[] { "Online" };
SupportRequirement = CommandSupport.Online;
SupportsConditionals = true;
AccessLevel = AccessLevel.GameMaster;
Usage = "Online <command> [condition]";
Description =
"Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.";
}
public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj)
{
try
{
var ext = Extensions.Parse(from, ref args);
if (!CheckObjectTypes(from, command, ext, out var _, out var mobiles))
{
return;
}
if (!mobiles) // sanity check
{
command.LogFailure("This command does not support items.");
return;
}
var list = new List<object>();
foreach (var ns in TcpServer.Instances)
{
var mob = ns.Mobile;
if (mob == null)
{
continue;
}
if (!BaseCommand.IsAccessible(from, mob))
{
continue;
}
if (ext.IsValid(mob))
{
list.Add(mob);
}
}
ext.Filter(list);
obj = list;
}
catch (Exception ex)
{
from.SendMessage(ex.Message);
}
}
}
}