ModernUO/Projects/UOContent/Items/Construction/Ankhs.cs
2021-08-26 18:30:16 -07:00

492 lines
13 KiB
C#

using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Items
{
public static class Ankhs
{
public const int ResurrectRange = 2;
public const int TitheRange = 2;
public const int LockRange = 2;
public static void GetContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list)
{
if (from is PlayerMobile mobile)
{
list.Add(new LockKarmaEntry(mobile));
}
list.Add(new ResurrectEntry(from, item));
if (Core.AOS)
{
list.Add(new TitheEntry(from));
}
}
public static void Resurrect(Mobile m, Item item)
{
if (m.Alive)
{
return;
}
if (!m.InRange(item.GetWorldLocation(), ResurrectRange))
{
m.SendLocalizedMessage(500446); // That is too far away.
}
else if (m.Map?.CanFit(m.Location, 16, false, false) == true)
{
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.VirtueShrine));
}
else
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
}
private class ResurrectEntry : ContextMenuEntry
{
private readonly Item m_Item;
private readonly Mobile m_Mobile;
public ResurrectEntry(Mobile mobile, Item item) : base(6195, ResurrectRange)
{
m_Mobile = mobile;
m_Item = item;
Enabled = !m_Mobile.Alive;
}
public override void OnClick()
{
Resurrect(m_Mobile, m_Item);
}
}
private class LockKarmaEntry : ContextMenuEntry
{
private readonly PlayerMobile m_Mobile;
public LockKarmaEntry(PlayerMobile mobile) : base(mobile.KarmaLocked ? 6197 : 6196, LockRange) =>
m_Mobile = mobile;
public override void OnClick()
{
m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked;
if (m_Mobile.KarmaLocked)
{
m_Mobile.SendLocalizedMessage(
1060192
); // Your karma has been locked. Your karma can no longer be raised.
}
else
{
m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again.
}
}
}
private class TitheEntry : ContextMenuEntry
{
private readonly Mobile m_Mobile;
public TitheEntry(Mobile mobile) : base(6198, TitheRange)
{
m_Mobile = mobile;
Enabled = m_Mobile.Alive;
}
public override void OnClick()
{
if (m_Mobile.CheckAlive())
{
m_Mobile.SendGump(new TithingGump(m_Mobile, 0));
}
}
}
}
public class AnkhWest : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhWest(bool bloodied = false) : base(bloodied ? 0x1D98 : 0x3)
{
Movable = false;
m_Item = new InternalItem(bloodied, this);
}
public AnkhWest(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value)
{
m_Item.Hue = value;
}
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
{
m_Item.Location = new Point3D(X, Y + 1, Z);
}
}
public override void OnMapChange()
{
if (m_Item != null)
{
m_Item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<InternalItem>();
}
private class InternalItem : Item
{
private AnkhWest m_Item;
public InternalItem(bool bloodied, AnkhWest item) : base(bloodied ? 0x1D97 : 0x2)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value)
{
m_Item.Hue = value;
}
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
{
m_Item.Location = new Point3D(X, Y - 1, Z);
}
}
public override void OnMapChange()
{
if (m_Item != null)
{
m_Item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<AnkhWest>();
}
}
}
[TypeAlias("Server.Items.AnkhEast")]
public class AnkhNorth : Item
{
private InternalItem m_Item;
[Constructible]
public AnkhNorth(bool bloodied = false) : base(bloodied ? 0x1E5D : 0x4)
{
Movable = false;
m_Item = new InternalItem(bloodied, this);
}
public AnkhNorth(Serial serial)
: base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value)
{
m_Item.Hue = value;
}
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
{
m_Item.Location = new Point3D(X + 1, Y, Z);
}
}
public override void OnMapChange()
{
if (m_Item != null)
{
m_Item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<InternalItem>();
}
[TypeAlias("Server.Items.AnkhEast+InternalItem")]
private class InternalItem : Item
{
private AnkhNorth m_Item;
public InternalItem(bool bloodied, AnkhNorth item)
: base(bloodied ? 0x1E5C : 0x5)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override bool HandlesOnMovement => true; // Tell the core that we implement OnMovement
[Hue]
[CommandProperty(AccessLevel.GameMaster)]
public override int Hue
{
get => base.Hue;
set
{
base.Hue = value;
if (m_Item.Hue != value)
{
m_Item.Hue = value;
}
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
{
m_Item.Location = new Point3D(X - 1, Y, Z);
}
}
public override void OnMapChange()
{
if (m_Item != null)
{
m_Item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (Parent == null && Utility.InRange(Location, m.Location, 1) && !Utility.InRange(Location, oldLocation, 1))
{
Ankhs.Resurrect(m, this);
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
Ankhs.GetContextMenuEntries(from, this, list);
}
public override void OnDoubleClickDead(Mobile m)
{
Ankhs.Resurrect(m, this);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<AnkhNorth>();
}
}
}
}