134 lines
3.3 KiB
C#
134 lines
3.3 KiB
C#
using System;
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using Server.Spells;
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namespace Server.Items
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{
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public class FireColumnTrap : BaseTrap
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{
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private int m_MaxDamage;
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private int m_MinDamage;
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private bool m_WarningFlame;
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[Constructible]
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public FireColumnTrap() : base(0x1B71)
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{
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m_MinDamage = 10;
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m_MaxDamage = 40;
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m_WarningFlame = true;
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}
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public FireColumnTrap(Serial serial) : base(serial)
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{
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}
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public override bool PassivelyTriggered => true;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.FromSeconds(2.0);
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public override int PassiveTriggerRange => 3;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.5);
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual int MinDamage
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{
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get => m_MinDamage;
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set => m_MinDamage = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual int MaxDamage
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{
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get => m_MaxDamage;
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set => m_MaxDamage = value;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool WarningFlame
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{
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get => m_WarningFlame;
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set => m_WarningFlame = value;
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}
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public override void OnTrigger(Mobile from)
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{
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if (from.AccessLevel > AccessLevel.Player)
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{
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return;
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}
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if (WarningFlame)
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{
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DoEffect();
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}
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if (from.Alive && CheckRange(from.Location, 0))
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{
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SpellHelper.Damage(
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TimeSpan.FromSeconds(0.5),
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from,
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from,
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Utility.RandomMinMax(MinDamage, MaxDamage),
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0,
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100,
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0,
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0,
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0
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);
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if (!WarningFlame)
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{
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DoEffect();
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}
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}
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}
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private void DoEffect()
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3709,
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10,
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30,
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5052
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);
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Effects.PlaySound(Location, Map, 0x225);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(m_WarningFlame);
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writer.Write(m_MinDamage);
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writer.Write(m_MaxDamage);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_WarningFlame = reader.ReadBool();
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m_MinDamage = reader.ReadInt();
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m_MaxDamage = reader.ReadInt();
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break;
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}
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}
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if (version == 0)
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{
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m_WarningFlame = true;
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m_MinDamage = 10;
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m_MaxDamage = 40;
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}
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}
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}
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}
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