ModernUO/Projects/UOContent/Items/Weapons/Axes/BattleAxe.cs
2021-08-17 20:37:53 -07:00

31 lines
987 B
C#

namespace Server.Items
{
[Serializable(0, false)]
[Flippable(0xF47, 0xF48)]
public partial class BattleAxe : BaseAxe
{
[Constructible]
public BattleAxe() : base(0xF47)
{
Weight = 4.0;
Layer = Layer.TwoHanded;
}
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 31;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 38;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
}
}