ModernUO/Projects/UOContent/Items/Weapons/Axes/Pickaxe.cs
2021-08-17 20:37:53 -07:00

38 lines
1.2 KiB
C#

using Server.Engines.Harvest;
namespace Server.Items
{
[Serializable(0, false)]
[Flippable(0xE86, 0xE85)]
public partial class Pickaxe : BaseAxe, IUsesRemaining
{
[Constructible]
public Pickaxe() : base(0xE86)
{
Weight = 11.0;
UsesRemaining = 50;
ShowUsesRemaining = true;
}
public override HarvestSystem HarvestSystem => Mining.System;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 50;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 15;
public override int OldSpeed => 35;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
}
}