ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/Artifacts/OverseerSunderedBlade.cs
2021-08-19 09:12:24 -07:00

31 lines
851 B
C#

namespace Server.Items
{
[Serializable(0)]
public partial class OverseerSunderedBlade : RadiantScimitar
{
[Constructible]
public OverseerSunderedBlade()
{
ItemID = 0x2D27;
Hue = 0x485;
Attributes.RegenStam = 2;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 45;
Hue = GetElementalDamageHue();
}
public override int LabelNumber => 1072920; // Overseer Sundered Blade
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
}
}