ModernUO/Projects/UOContent/Items/Weapons/ML Weapons/Artifacts/PhantomStaff.cs
2021-08-19 09:12:24 -07:00

27 lines
737 B
C#

namespace Server.Items
{
[Serializable(0)]
public partial class PhantomStaff : WildStaff
{
[Constructible]
public PhantomStaff()
{
Hue = 0x1;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 60;
}
public override int LabelNumber => 1072919; // Phantom Staff
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
phys = fire = nrgy = chaos = direct = 0;
cold = pois = 50;
}
}
}