ModernUO/Projects/UOContent/Items/Weapons/Maces/BaseBashing.cs
2021-08-19 09:12:24 -07:00

44 lines
1.5 KiB
C#

using Server.Engines.ConPVP;
namespace Server.Items
{
[Serializable(0, false)]
public abstract partial class BaseBashing : BaseMeleeWeapon
{
public BaseBashing(int itemID) : base(itemID)
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
}
public override double GetBaseDamage(Mobile attacker)
{
var damage = base.GetBaseDamage(attacker);
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
attacker.Skills.Anatomy.Value >= 80 &&
attacker.Skills.Anatomy.Value / 400.0 >= Utility.RandomDouble() &&
DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
{
damage *= 1.5;
attacker.SendLocalizedMessage(1060090); // You have delivered a crushing blow!
attacker.PlaySound(0x11C);
}
return damage;
}
}
}