- Rename "type" -> "$type" (first key, required for STJ polymorphism) in all 109 spawn JSON files (5,612 records). - Convert "homeRange" + "location" -> "spawnBounds" object, dropping homeRange. Runtime keeps reading homeRange so un-migrated/external files still load. - Add BoundsEquivalenceTests (hr=0/1/3/7) validating that the script's toBounds formula produces the same Rectangle3D as the runtime homeRange path. - Add MigratedDataLoadTests loading a real migrated file as List<SpawnerDto> and round-tripping each DTO through ToSpawner(). - Add tools/spawner-json-migrate/migrate.mjs (offline Node script). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
48 lines
841 B
JSON
48 lines
841 B
JSON
[
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{
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"$type": "Spawner",
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"guid": "706b7616-e5d6-465d-9f4f-3094eda8a29f",
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"name": "Spawner (2405)",
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"location": [
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1051,
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1434,
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-85
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],
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"map": "Malas",
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"count": 4,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"spawnBounds": {
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"x1": 1051,
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"y1": 1434,
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"z1": -85,
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"x2": 1052,
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"y2": 1435,
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"z2": -85
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},
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"walkingRange": 5,
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"entries": [
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{
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"name": "TavernKeeper",
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"maxCount": 1,
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"probability": 100
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},
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{
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"name": "Waiter",
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"maxCount": 1,
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"probability": 100
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},
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{
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"name": "Cook",
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"maxCount": 1,
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"probability": 100
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},
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{
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"name": "Barkeeper",
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"maxCount": 1,
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"probability": 100
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}
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]
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}
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]
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