ModernUO/Projects/UOContent.Tests/Fixtures/TestServerInitializer.cs
Kamron Batman 6b36afa77f feat(spawners): add SpawnerJsonSerializer + typed JSON binding for Spawner
Implements Task 2 of the spawner STJ migration:
- SpawnerJsonSerializer: assembly discovery of [JsonDiscoverableType]-marked
  BaseSpawner subclasses, STJ polymorphism on $type, property pruning to
  [JsonPropertyName]-only, and OnDeserialized→OnAfterJsonDeserialize() hook.
- BaseSpawner.Json.cs: shadow JSON properties for all BaseSpawner fields,
  OnAfterJsonDeserialize() virtual method that applies deserialized state.
- Spawner.Json.cs: JsonSpawnBounds shadow property, override of
  OnAfterJsonDeserialize() to apply spawnBounds after base.
- Spawner.cs: [JsonDiscoverableType] + [JsonConstructor] on parameterless ctor.
- TestServerInitializer: SpawnerJsonSerializer.Configure() wired in.
- SpawnerRoundTripTests: 2 tests (round-trip core fields, omits domain defaults).

Old DynamicJson ctors and ToJson() left in place; removal is Task 9.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 10:27:55 -07:00

130 lines
5.3 KiB
C#

using System;
using System.IO;
using System.Reflection;
using System.Threading;
using Server.Items;
using Server.Misc;
using Server.Movement;
using Server.PathAlgorithms;
using Server.Tests.Maps;
namespace Server.Tests;
/// <summary>
/// Single, process-wide ModernUO bootstrap for the UOContent test host. Mirrors Server.Tests'
/// TestServerInitializer in name and shape; kept as a separate (non-shared) copy because this
/// one loads the UOContent assembly and configures the UOContent-specific systems. Both types
/// are <c>internal</c> so the shared name stays scoped to each assembly.
///
/// ModernUO bootstraps its global singletons (Core, ServerConfiguration, AssemblyHandler,
/// NetState/io-ring, World, Timer, the serialization workers, and TileData) exactly once per
/// process. <see cref="World.Load"/> is guarded to run once, and
/// <see cref="World.ExitSerializationThreads"/> must run once against the live workers. Each
/// xUnit collection gets its own fixture instance, so this guard makes the bootstrap run a
/// single time regardless of how many collection fixtures are constructed. The two stateful
/// collections use <c>[CollectionDefinition(DisableParallelization = true)]</c> so they never
/// overlap; pure tests still run in parallel.
/// </summary>
internal static class TestServerInitializer
{
private static bool _initialized;
private static readonly Lock _lock = new();
public static void Initialize()
{
lock (_lock)
{
if (_initialized)
{
return;
}
Core.ApplicationAssembly = Assembly.GetExecutingAssembly();
Core.LoopContext = new EventLoopContext();
Core.Expansion = Expansion.EJ;
ServerConfiguration.Load(true);
ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
// Required for the pathfinding tests (real .mul tile data). Harmless for the rest.
var clientFiles = Environment.GetEnvironmentVariable("MODERNUO_TEST_DATA_DIR")
?? @"C:\Ultima Online Classic";
ServerConfiguration.DataDirectories.Add(clientFiles);
AssemblyHandler.LoadAssemblies(["Server.dll", "UOContent.dll"]);
SkillsInfo.Configure();
Server.Network.NetState.Configure();
TestMapDefinitions.ConfigureTestMapDefinitions();
// TileData's static cctor short-circuits when running under xUnit
// (see Server/TileData.cs:295). Force-load via reflection so LandTable/ItemTable
// flags are populated before anything that reads TileData (MultiData, MovementImpl,
// CheckMovement). Without this, TileData.MaxItemValue is 0 at MultiData.Configure()
// time, causing every MCL tile ID to be masked to 0 and stored as ID=0 in Tiles[x][y].
ForceLoadTileData();
// Production runs every static Configure() via AssemblyHandler.Invoke("Configure");
// the fixture calls a curated subset, so configure the pathfinding singleton here so
// BitmapAStarAlgorithm.Instance carries its configured MaxSearchNodes before any test
// calls Find. ServerConfiguration is already loaded above, so the setting resolves.
BitmapAStarAlgorithm.Configure();
// Multi component lists (multi.mul / MultiCollection.uop). Production invokes this via
// AssemblyHandler.Invoke("Configure"); the curated fixture subset must call it so that
// BaseMulti.Components (MultiData.GetComponents) returns real footprints instead of
// MultiComponentList.Empty. Required by the Multi pathfinding tests.
MultiData.Configure();
World.Configure();
Timer.Init(0);
RaceDefinitions.Configure();
MovementImpl.Configure();
PathFollower.Configure();
World.Load();
World.ExitSerializationThreads();
DecayScheduler.Configure();
Server.Engines.Spawners.SpawnerJsonSerializer.Configure();
VerifyTrammelTileDataLoaded();
_initialized = true;
}
}
private static void ForceLoadTileData()
{
var loadMethod = typeof(TileData).GetMethod(
"Load",
BindingFlags.Static | BindingFlags.NonPublic
);
if (loadMethod == null)
{
throw new InvalidOperationException(
"TileData.Load not found via reflection — engine may have refactored."
);
}
loadMethod.Invoke(null, null);
}
private static void VerifyTrammelTileDataLoaded()
{
var trammel = Map.Maps[1];
if (trammel == null)
{
throw new InvalidOperationException(
"Trammel (mapId=1) was not registered. Check TestMapDefinitions."
);
}
var tile = trammel.Tiles.GetLandTile(1500, 1600);
if (tile.ID == 0)
{
throw new InvalidOperationException(
$"Trammel tile data did not load — GetLandTile(1500,1600) returned ID 0. " +
$"Verify Distribution/Data/map1*.mul (or map1LegacyMUL.uop) is present at " +
$"{Path.Combine(Core.BaseDirectory, "Data")}."
);
}
}
}