Replace the shadow-property (Approach A) JSON mechanism with plain DTO records
so malformed files fail as GC-only and never leak live world Items.
Changes:
- Add Json/SpawnerDto.cs: abstract SpawnerDto + SpawnerDataDto / RegionSpawnerDto /
ProximitySpawnerDto, each [JsonDiscoverableType("<name>")] with ToSpawner()
- Add BaseSpawner.Dto.cs: internal ApplyDto(SpawnerDto) + private-protected Dto*
export helpers (DtoGuid, DtoMinDelay, etc.)
- Add Spawner.Dto.cs, RegionSpawner.Dto.cs, ProximitySpawner.Dto.cs: ToDto() overrides
- Add public abstract SpawnerDto ToDto() to BaseSpawner
- Retarget SpawnerJsonSerializer: discovery filter BaseSpawner→SpawnerDto; polymorphism
gate typeof(SpawnerDto); remove PruneToJsonProperties + AddOnDeserialized modifiers
- Delete BaseSpawner.Json.cs, Spawner.Json.cs, RegionSpawner.Json.cs,
ProximitySpawner.Json.cs (Approach A shadow-property partials)
- Remove [JsonDiscoverableType] + [JsonConstructor] from Spawner/RegionSpawner/ProximitySpawner
- Rewire ExportSpawnersCommand: build List<SpawnerDto> via spawner.ToDto()
- Rewire ImportSpawnersCommand: Deserialize<List<SpawnerDto>> then dto.ToSpawner();
map-null check now fires before ToSpawner(), so no orphan Items on bad map
- Delete 3 Approach-A round-trip tests; add SpawnerDtoRoundTripTests (4 cases)
- Update ExportImportFileTests + LegacyHomeRangeTests to use DTO path
- Add Import_MalformedFile_LeaksNoWorldItems to ImportCleanupTests
Build: dotnet build ModernUO.slnx → 0 errors, 0 warnings
Tests: dotnet test UOContent.Tests → 478/478 pass
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
93 lines
4 KiB
C#
93 lines
4 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BaseSpawner.Dto.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Engines.Spawners;
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public abstract partial class BaseSpawner
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{
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/// <summary>Applies the common DTO fields to this freshly-created spawner (import path).</summary>
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internal void ApplyDto(SpawnerDto dto)
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{
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_guid = dto.Guid ?? Guid.NewGuid();
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if (!string.IsNullOrEmpty(dto.Name))
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{
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Name = dto.Name;
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}
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// Legacy homeRange -> spawnBounds (Map not available yet; use the DTO location).
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if (dto.HomeRange is int homeRange && homeRange >= 0)
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{
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int z;
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int depth;
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if (homeRange == 0)
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{
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z = dto.Location.Z;
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depth = 0;
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}
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else
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{
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z = -128;
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depth = 256;
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}
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SpawnBounds = new Rectangle3D(
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dto.Location.X - homeRange,
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dto.Location.Y - homeRange,
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z,
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homeRange * 2 + 1,
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homeRange * 2 + 1,
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depth
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);
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}
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InitSpawn(dto.Count, dto.MinDelay ?? DefaultMinDelay, dto.MaxDelay ?? DefaultMaxDelay, dto.Team ?? 0, SpawnBounds);
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_walkingRange = dto.WalkingRange ?? -1;
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_spawnLocationIsHome = dto.SpawnLocationIsHome ?? false;
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_spawnPositionMode = dto.SpawnPositionMode ?? SpawnPositionMode.Automatic;
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_maxSpawnAttempts = dto.MaxSpawnAttempts ?? DefaultMaxSpawnAttempts;
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if (dto.Entries != null)
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{
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for (var i = 0; i < dto.Entries.Count; i++)
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{
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var entry = dto.Entries[i];
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AddEntry(entry.SpawnedName, entry.SpawnedProbability, entry.SpawnedMaxCount, false, entry.Properties, entry.Parameters);
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}
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}
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}
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// Export helpers — nullable so WhenWritingNull omits domain defaults, matching legacy ToJson.
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private protected Guid? DtoGuid => _guid;
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private protected string DtoName => string.IsNullOrEmpty(Name) ? null : Name;
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private protected TimeSpan? DtoMinDelay => _minDelay == DefaultMinDelay ? null : _minDelay;
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private protected TimeSpan? DtoMaxDelay => _maxDelay == DefaultMaxDelay ? null : _maxDelay;
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private protected int? DtoTeam => _team == 0 ? null : _team;
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private protected int? DtoWalkingRange => _walkingRange != 0 ? WalkingRange : null;
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private protected bool? DtoSpawnLocationIsHome => _spawnLocationIsHome ? true : null;
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private protected SpawnPositionMode? DtoSpawnPositionMode =>
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_spawnPositionMode is not SpawnPositionMode.Automatic and not SpawnPositionMode.Abandoned
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? _spawnPositionMode
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: null;
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// Runtime treats 0 identically to DefaultMaxSpawnAttempts (BaseSpawner.cs maxAttempts clamp),
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// so both are omitted — fresh spawners have _maxSpawnAttempts == 0.
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private protected int? DtoMaxSpawnAttempts =>
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_maxSpawnAttempts > 0 && _maxSpawnAttempts != DefaultMaxSpawnAttempts ? _maxSpawnAttempts : null;
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}
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