ModernUO/Projects/UOContent/Engines/Virtues/Honor.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

446 lines
13 KiB
C#

using System;
using Server.Gumps;
using Server.Mobiles;
using Server.Regions;
using Server.Targeting;
namespace Server
{
public static class HonorVirtue
{
private static readonly TimeSpan UseDelay = TimeSpan.FromMinutes(5.0);
public static void Initialize()
{
VirtueGump.Register(107, OnVirtueUsed);
}
private static void OnVirtueUsed(Mobile from)
{
if (from.Alive)
{
from.SendLocalizedMessage(1063160); // Target what you wish to honor.
from.Target = new InternalTarget();
}
}
private static int GetHonorDuration(Mobile from)
{
return VirtueHelper.GetLevel(from, VirtueName.Honor) switch
{
VirtueLevel.Seeker => 30,
VirtueLevel.Follower => 90,
VirtueLevel.Knight => 300,
_ => 0
};
}
private static void EmbraceHonor(PlayerMobile pm)
{
if (pm.HonorActive)
{
pm.SendLocalizedMessage(1063230); // You must wait awhile before you can embrace honor again.
return;
}
if (GetHonorDuration(pm) == 0)
{
pm.SendLocalizedMessage(1063234); // You do not have enough honor to do that
return;
}
var waitTime = Core.Now - pm.LastHonorUse;
if (waitTime < UseDelay)
{
var remainingTime = UseDelay - waitTime;
var remainingMinutes = (int)Math.Ceiling(remainingTime.TotalMinutes);
pm.SendLocalizedMessage(
1063240, // You must wait ~1_HONOR_WAIT~ minutes before embracing honor again
remainingMinutes.ToString()
);
return;
}
pm.SendGump(new HonorSelf(pm));
}
public static void ActivateEmbrace(PlayerMobile pm)
{
var duration = GetHonorDuration(pm);
int usedPoints = pm.Virtues.Honor switch
{
< 4399 => 400,
< 10599 => 600,
_ => 1000
};
VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints);
pm.HonorActive = true;
pm.SendLocalizedMessage(1063235); // You embrace your honor
Timer.StartTimer(
TimeSpan.FromSeconds(duration),
() =>
{
pm.HonorActive = false;
pm.LastHonorUse = Core.Now;
pm.SendLocalizedMessage(1063236); // You no longer embrace your honor
}
);
}
private static void Honor(PlayerMobile source, Mobile target)
{
var honorTarget = target as IHonorTarget;
var reg = source.Region.GetRegion<GuardedRegion>();
var map = source.Map;
if (honorTarget == null)
{
return;
}
if (honorTarget.ReceivedHonorContext != null)
{
if (honorTarget.ReceivedHonorContext.Source == source)
{
return;
}
if (honorTarget.ReceivedHonorContext.CheckDistance())
{
source.SendLocalizedMessage(1063233); // Somebody else is honoring this opponent
return;
}
}
if (target.Hits < target.HitsMax)
{
source.SendLocalizedMessage(1063166); // You cannot honor this monster because it is too damaged.
return;
}
if (target.Body.IsHuman && (target is not BaseCreature cret || !cret.AlwaysAttackable && !cret.AlwaysMurderer))
{
if (reg?.IsDisabled() != true)
{
// Allow honor on blue if Out of guardzone
}
else if ((map?.Rules & MapRules.HarmfulRestrictions) == 0)
{
// Allow honor on blue if in Fel
}
else
{
source.SendLocalizedMessage(1001018); // You cannot perform negative acts
return; // cannot honor in trammel town on blue
}
}
if (Core.ML && target is PlayerMobile)
{
source.SendLocalizedMessage(1075614); // You cannot honor other players.
return;
}
source.SentHonorContext?.Cancel();
_ = new HonorContext(source, target);
source.Direction = source.GetDirectionTo(target);
if (!source.Mounted)
{
source.Animate(32, 5, 1, true, true, 0);
}
}
private class InternalTarget : Target
{
public InternalTarget() : base(12, false, TargetFlags.None) => CheckLOS = true;
protected override void OnTarget(Mobile from, object targeted)
{
if (from is not PlayerMobile pm)
{
return;
}
if (targeted == pm)
{
EmbraceHonor(pm);
}
else if (targeted is Mobile mobile)
{
Honor(pm, mobile);
}
}
protected override void OnTargetOutOfRange(Mobile from, object targeted)
{
from.SendLocalizedMessage(1063232); // You are too far away to honor your opponent
}
}
}
public interface IHonorTarget
{
HonorContext ReceivedHonorContext { get; set; }
}
public class HonorContext
{
private readonly Point3D m_InitialLocation;
private readonly Map m_InitialMap;
private readonly InternalTimer m_Timer;
private FirstHit m_FirstHit;
private double m_HonorDamage;
private bool m_Poisoned;
private int m_TotalDamage;
public HonorContext(PlayerMobile source, Mobile target)
{
Source = source;
Target = target;
m_FirstHit = FirstHit.NotDelivered;
m_Poisoned = false;
m_InitialLocation = source.Location;
m_InitialMap = source.Map;
source.SentHonorContext = this;
((IHonorTarget)target).ReceivedHonorContext = this;
m_Timer = new InternalTimer(this);
m_Timer.Start();
source._honorTime = Core.Now + TimeSpan.FromMinutes(40);
Timer.StartTimer(
TimeSpan.FromMinutes(40),
() =>
{
if (source._honorTime < Core.Now && source.SentHonorContext != null)
{
Cancel();
}
}
);
}
public PlayerMobile Source { get; }
public Mobile Target { get; }
public int PerfectionDamageBonus { get; private set; }
public int PerfectionLuckBonus => PerfectionDamageBonus * PerfectionDamageBonus / 10;
public void OnSourceDamaged(Mobile from, int amount)
{
if (from != Target)
{
return;
}
if (m_FirstHit == FirstHit.NotDelivered)
{
m_FirstHit = FirstHit.Granted;
}
}
public void OnTargetPoisoned()
{
m_Poisoned = true; // Set this flag for OnTargetDamaged which will be called next
}
public void OnTargetDamaged(Mobile from, int amount)
{
if (m_FirstHit == FirstHit.NotDelivered)
{
m_FirstHit = FirstHit.Delivered;
}
if (m_Poisoned)
{
m_HonorDamage += amount * 0.8;
m_Poisoned = false; // Reset the flag
return;
}
m_TotalDamage += amount;
if (from == Source)
{
if (Target.CanSee(Source) && Target.InLOS(Source) && (Source.InRange(Target, 1)
|| Source.Location == m_InitialLocation &&
Source.Map == m_InitialMap))
{
m_HonorDamage += amount;
}
else
{
m_HonorDamage += amount * 0.8;
}
}
else if (from is BaseCreature creature && creature.GetMaster() == Source)
{
m_HonorDamage += amount * 0.8;
}
}
public void OnTargetHit(Mobile from)
{
if (from != Source || PerfectionDamageBonus == 100)
{
return;
}
var bushido = (int)from.Skills.Bushido.Value;
if (bushido < 50)
{
return;
}
PerfectionDamageBonus += bushido / 10;
if (PerfectionDamageBonus >= 100)
{
PerfectionDamageBonus = 100;
Source.SendLocalizedMessage(1063254); // You have Achieved Perfection in inflicting damage to this opponent!
}
else
{
Source.SendLocalizedMessage(1063255); // You gain in Perfection as you precisely strike your opponent.
}
}
public void OnTargetMissed(Mobile from)
{
if (from != Source || PerfectionDamageBonus == 0)
{
return;
}
PerfectionDamageBonus -= 25;
if (PerfectionDamageBonus <= 0)
{
PerfectionDamageBonus = 0;
Source.SendLocalizedMessage(1063256); // You have lost all Perfection in fighting this opponent.
}
else
{
Source.SendLocalizedMessage(1063257); // You have lost some Perfection in fighting this opponent.
}
}
public void OnSourceBeneficialAction(Mobile to)
{
if (to != Target)
{
return;
}
if (PerfectionDamageBonus >= 0)
{
PerfectionDamageBonus = 0;
Source.SendLocalizedMessage(1063256); // You have lost all Perfection in fighting this opponent.
}
}
public void OnSourceKilled()
{
}
public void OnTargetKilled()
{
Cancel();
var targetFame = Target.Fame;
if (PerfectionDamageBonus > 0)
{
var restore = Math.Min(PerfectionDamageBonus * (targetFame + 5000) / 25000, 10);
Source.Hits += restore;
Source.Stam += restore;
Source.Mana += restore;
}
if (Source.Virtues.Honor > targetFame)
{
return;
}
var dGain =
targetFame / 100.0 * (m_HonorDamage / m_TotalDamage); // Initial honor gain is 100th of the monsters honor
if (m_HonorDamage == m_TotalDamage && m_FirstHit == FirstHit.Granted)
{
dGain *= 1.5; // honor gain is increased alot more if the combat was fully honorable
}
else
{
dGain *= 0.9;
}
// Minimum gain of 1 honor when the honor is under the monsters fame
var gain = Math.Clamp((int)dGain, 1, 200);
if (VirtueHelper.IsHighestPath(Source, VirtueName.Honor))
{
Source.SendLocalizedMessage(1063228); // You cannot gain more Honor.
return;
}
var gainedPath = false;
if (VirtueHelper.Award(Source, VirtueName.Honor, gain, ref gainedPath))
{
if (gainedPath)
{
Source.SendLocalizedMessage(1063226); // You have gained a path in Honor!
}
else
{
Source.SendLocalizedMessage(1063225); // You have gained in Honor.
}
}
}
public bool CheckDistance() => true;
public void Cancel()
{
Source.SentHonorContext = null;
((IHonorTarget)Target).ReceivedHonorContext = null;
m_Timer.Stop();
}
private enum FirstHit
{
NotDelivered,
Delivered,
Granted
}
private class InternalTimer : Timer
{
private readonly HonorContext m_Context;
public InternalTimer(HonorContext context) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) =>
m_Context = context;
protected override void OnTick()
{
m_Context.CheckDistance();
}
}
}
}