## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items
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{
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[SerializationGenerator(1, false)]
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public partial class BigFish : Item, ICarvable
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{
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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[SerializableField(0)]
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private Mobile _fisher;
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[Constructible]
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public BigFish() : base(0x09CC)
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{
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// TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
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Weight = Utility.RandomMinMax(3, 200);
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Hue = Utility.RandomBool() ? 0x847 : 0x58C;
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}
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public override int LabelNumber => 1041112; // a big fish
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public void Carve(Mobile from, Item item)
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{
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ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (Weight >= 20)
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{
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if (_fisher != null)
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{
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list.Add(1070857, _fisher.Name); // Caught by ~1_fisherman~
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}
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list.Add(1070858, $"{(int)Weight}"); // ~1_weight~ stones
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}
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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Weight = Utility.RandomMinMax(3, 200);
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}
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}
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}
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