* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example: ```cs [SerializationProperty(0, useField: nameof(_resource)] ``` |
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|---|---|---|
| .. | ||
| BlackDyeTub.cs | ||
| BlazeDyeTub.cs | ||
| CustomHuePicker.cs | ||
| DyeTub.cs | ||
| FurnitureDyeTub.cs | ||
| LeatherDyeTub.cs | ||
| MetallicClothDyetub.cs | ||
| MetallicHuePicker.cs | ||
| MetallicLeatherDyeTub.cs | ||
| RewardBlackDyeTub.cs | ||
| RunebookDyeTub.cs | ||
| SpecialDyeTub.cs | ||
| StatuetteDyeTub.cs | ||
| WhiteClothDyeTub.cs | ||
| WhiteLeatherDyeTub.cs | ||