## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using Server.Engines.Craft;
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namespace Server.Items
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{
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[Flippable(0x13E4, 0x13E3)]
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public class RunicHammer : BaseRunicTool
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{
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[Constructible]
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public RunicHammer(CraftResource resource) : base(resource, 0x13E3)
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{
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Weight = 8.0;
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Layer = Layer.OneHanded;
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Hue = CraftResources.GetHue(resource);
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}
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[Constructible]
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public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
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{
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Weight = 8.0;
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Layer = Layer.OneHanded;
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Hue = CraftResources.GetHue(resource);
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}
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public RunicHammer(Serial serial) : base(serial)
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{
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}
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public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
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public override int LabelNumber
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{
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get
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{
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var index = CraftResources.GetIndex(Resource);
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if (index >= 1 && index <= 8)
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{
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return 1049019 + index;
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}
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return 1045128; // runic smithy hammer
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}
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}
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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var index = CraftResources.GetIndex(Resource);
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if (index >= 1 && index <= 8)
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{
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return;
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}
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if (!CraftResources.IsStandard(Resource))
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{
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var num = CraftResources.GetLocalizationNumber(Resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(Resource));
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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