* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
65 lines
1.4 KiB
C#
65 lines
1.4 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class GrizzledMareStatuette : BaseImprisonedMobile
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{
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[Constructible]
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public GrizzledMareStatuette() : base(0x2617) => Weight = 1.0;
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public GrizzledMareStatuette(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1074475; // Grizzled Mare Statuette
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public override BaseCreature Summon => new GrizzledMare();
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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namespace Server.Mobiles
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{
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public class GrizzledMare : HellSteed
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{
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public override string DefaultName => "a grizzled mare";
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[Constructible]
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public GrizzledMare()
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{
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}
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public GrizzledMare(Serial serial) : base(serial)
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{
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}
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public override bool DeleteOnRelease => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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