ModernUO/Projects/UOContent/Items/Weapons/Abilities/SerpentArrow.cs
2021-10-03 23:04:06 -07:00

46 lines
1.5 KiB
C#

namespace Server.Items
{
public class SerpentArrow : WeaponAbility
{
public override int BaseMana => 25;
// Serpent arrow is used only as secondary ability on "Elven composite longbow" so needed skill is always 60, but for sure we will use GetRequiredSecondarySkill
public override bool RequiresSecondarySkill(Mobile from) => true;
public override double GetRequiredSecondarySkill(Mobile from) => 60;
public override SkillName GetSecondarySkillName(Mobile from) => SkillName.Poisoning;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
{
return;
}
ClearCurrentAbility(attacker);
defender.SendLocalizedMessage(1112369); // You have been poisoned by a lethal arrow!
int level;
if (attacker.InRange(defender, 2))
{
level = attacker.Skills.Poisoning.Fixed / 2 switch
{
>= 1000 => 3,
> 850 => 2,
> 650 => 1,
_ => 0
};
}
else
{
level = 0;
}
defender.ApplyPoison(attacker, Poison.GetPoison(level));
defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
defender.PlaySound(0x474);
}
}
}