* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
namespace Server.Mobiles
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{
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public class HellSteed : BaseMount
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{
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public override string DefaultName => "a frenzied ostard";
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[Constructible]
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public HellSteed() : base(793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor)
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{
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SetStats(this);
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}
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public HellSteed(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a hellsteed corpse";
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public override Poison PoisonImmune => Poison.Lethal;
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private static MonsterAbility[] _abilities = { MonsterAbility.ChaosBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public static void SetStats(BaseCreature steed)
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{
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steed.SetStr(201, 210);
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steed.SetDex(101, 110);
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steed.SetInt(101, 115);
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steed.SetHits(201, 220);
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steed.SetDamage(20, 24);
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steed.SetDamageType(ResistanceType.Physical, 25);
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steed.SetDamageType(ResistanceType.Fire, 75);
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steed.SetResistance(ResistanceType.Physical, 60, 70);
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steed.SetResistance(ResistanceType.Fire, 90);
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steed.SetResistance(ResistanceType.Poison, 100);
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steed.SetSkill(SkillName.MagicResist, 90.1, 110.0);
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steed.SetSkill(SkillName.Tactics, 50.0);
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steed.SetSkill(SkillName.Wrestling, 90.1, 110.0);
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steed.Fame = 0;
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steed.Karma = 0;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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