* Movie ignore mobiles to Mobile class * Allow necromancer familiars to ignore mobiles * ChampionSpawn should not quietly fail when creating new spawn * Fix client party crash bug: 2 people partied, the leader logs out, other client is hung * Fix spellbooks creating with magery/meditation only and creating magery multiple times * Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended * Do not allow players to dismount each other whilst mounted * Fix AOS onwards damage increase tooltip and wrong formula in AOS * Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates * Fix fire steed having loot pack added twice * Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr * Fix ignoreMobiles flag not propagated to client for non-players. * Fix harrower tents not leeching from players * Fix boats speedhacking around the map * Fix bless, agility etc. not renewing duration * Fix reveal always worked * Fix empty constructor for steeds so they don't throw now.
79 lines
2 KiB
C#
79 lines
2 KiB
C#
namespace Server.Mobiles
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{
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[TypeAlias(
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"Server.Mobiles.BrownHorse",
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"Server.Mobiles.DirtyHorse",
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"Server.Mobiles.GrayHorse",
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"Server.Mobiles.TanHorse"
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)]
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public class Horse : BaseMount
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{
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private static readonly int[] m_IDs =
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{
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0xC8, 0x3E9F,
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0xE2, 0x3EA0,
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0xE4, 0x3EA1,
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0xCC, 0x3EA2
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};
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public override string DefaultName => "a horse";
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[Constructible]
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public Horse() : base(0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor)
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{
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var random = Utility.Random(4);
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Body = m_IDs[random * 2];
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ItemID = m_IDs[random * 2 + 1];
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BaseSoundID = 0xA8;
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SetStr(22, 98);
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SetDex(56, 75);
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SetInt(6, 10);
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SetHits(28, 45);
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SetMana(0);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 29.3, 44.0);
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SetSkill(SkillName.Wrestling, 29.3, 44.0);
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Fame = 300;
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Karma = 300;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public Horse(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a horse corpse";
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public override int Meat => 3;
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public override int Hides => 10;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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