ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/SilverSteed.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

40 lines
1.1 KiB
C#

namespace Server.Mobiles
{
public class SilverSteed : BaseMount
{
public override string DefaultName => "a silver steed";
[Constructible]
public SilverSteed() : base(0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor)
{
InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
Skills.MagicResist.Base = 25.0 + Utility.RandomDouble() * 5.0;
Skills.Wrestling.Base = 35.0 + Utility.RandomDouble() * 10.0;
Skills.Tactics.Base = 30.0 + Utility.RandomDouble() * 15.0;
ControlSlots = 1;
Tamable = true;
MinTameSkill = 103.1;
}
public SilverSteed(Serial serial) : base(serial)
{
}
public override string CorpseName => "a silver steed corpse";
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}