ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/SwampDragon.cs
mark1145 053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00

221 lines
6.4 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class SwampDragon : BaseMount
{
public override string DefaultName => "a swamp dragon";
private string _bardingCraftedBy;
private bool m_BardingExceptional;
private int m_BardingHP;
private CraftResource m_BardingResource;
private bool m_HasBarding;
[Constructible]
public SwampDragon() : base(0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor)
{
BaseSoundID = 0x16A;
SetStr(201, 300);
SetDex(66, 85);
SetInt(61, 100);
SetHits(121, 180);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 20, 40);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 45.1, 55.0);
SetSkill(SkillName.MagicResist, 45.1, 55.0);
SetSkill(SkillName.Tactics, 45.1, 55.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 2000;
Karma = -2000;
Hue = 0x851;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 93.9;
}
public SwampDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a swamp dragon corpse";
[CommandProperty(AccessLevel.GameMaster)]
public string BardingCraftedBy
{
get => _bardingCraftedBy;
set
{
_bardingCraftedBy = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BardingExceptional
{
get => m_BardingExceptional;
set
{
m_BardingExceptional = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int BardingHP
{
get => m_BardingHP;
set
{
m_BardingHP = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HasBarding
{
get => m_HasBarding;
set
{
m_HasBarding = value;
if (m_HasBarding)
{
Hue = CraftResources.GetHue(m_BardingResource);
Body = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
Body = 0x31A;
ItemID = 0x3EBD;
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource BardingResource
{
get => m_BardingResource;
set
{
m_BardingResource = value;
if (m_HasBarding)
{
Hue = CraftResources.GetHue(value);
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int BardingMaxHP => m_BardingExceptional ? 2500 : 1000;
public override bool ReacquireOnMovement => true;
public override bool AutoDispel => !Controlled;
public override FoodType FavoriteFood => FoodType.Meat;
public override int Meat => 19;
public override int Hides => 20;
public override int Scales => 5;
public override ScaleType ScaleType => ScaleType.Green;
public override bool CanAngerOnTame => true;
public override bool OverrideBondingReqs() => true;
public override int GetIdleSound() => 0x2CE;
public override int GetDeathSound() => 0x2CC;
public override int GetHurtSound() => 0x2D1;
public override int GetAttackSound() => 0x2C8;
public override double GetControlChance(Mobile m, bool useBaseSkill = false) => 1.0;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (m_HasBarding && m_BardingExceptional && _bardingCraftedBy != null)
{
list.Add(1060853, _bardingCraftedBy); // armor exceptionally crafted by ~1_val~
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(m_BardingExceptional);
writer.Write(_bardingCraftedBy);
writer.Write(m_HasBarding);
writer.Write(m_BardingHP);
writer.Write((int)m_BardingResource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 2:
{
m_BardingExceptional = reader.ReadBool();
_bardingCraftedBy = reader.ReadString();
m_HasBarding = reader.ReadBool();
m_BardingHP = reader.ReadInt();
m_BardingResource = (CraftResource)reader.ReadInt();
break;
}
case 1:
{
m_BardingExceptional = reader.ReadBool();
var crafter = reader.ReadEntity<Mobile>();
// Name might not be set during this deserialization
Timer.StartTimer(() => _bardingCraftedBy = crafter?.RawName);
m_HasBarding = reader.ReadBool();
m_BardingHP = reader.ReadInt();
m_BardingResource = (CraftResource)reader.ReadInt();
break;
}
}
if (Hue == 0 && !m_HasBarding)
{
Hue = 0x851;
}
if (BaseSoundID == -1)
{
BaseSoundID = 0x16A;
}
}
}
}