The migration step pretty-printed every file (JSON.stringify indent 2), exploding location/entries/spawnBounds across many lines (~250k-line diff). Restore the original compact layout: a container renders inline only when all its values are scalars and the line fits in 100 columns, so `location`/`spawnBounds`/each entry inline while `entries` stays expanded (uniform across single- and multi-entry spawners). UTF-8 without BOM (the old BOM was an artifact of the lost external exporter; the in-game [ExportSpawners already writes no BOM). Whitespace-only; values unchanged. Cuts the data diff ~95%. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
23 lines
782 B
JSON
23 lines
782 B
JSON
[
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{
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"$type": "Spawner",
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"guid": "70e1e800-e6dc-4f5c-a610-269930e6c327",
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"name": "Spawner (310)",
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"location": [1981, 1059, -28],
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"map": "Ilshenar",
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"count": 13,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"spawnBounds": { "x1": 1941, "y1": 1019, "z1": -128, "x2": 2022, "y2": 1100, "z2": 128 },
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"walkingRange": 40,
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"entries": [
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{ "name": "Skeleton", "maxCount": 3, "probability": 100 },
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{ "name": "Shade", "maxCount": 2, "probability": 100 },
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{ "name": "Spectre", "maxCount": 2, "probability": 100 },
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{ "name": "Wraith", "maxCount": 2, "probability": 100 },
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{ "name": "Ghoul", "maxCount": 2, "probability": 100 },
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{ "name": "Zombie", "maxCount": 2, "probability": 100 }
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]
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}
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]
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