The migration step pretty-printed every file (JSON.stringify indent 2), exploding location/entries/spawnBounds across many lines (~250k-line diff). Restore the original compact layout: a container renders inline only when all its values are scalars and the line fits in 100 columns, so `location`/`spawnBounds`/each entry inline while `entries` stays expanded (uniform across single- and multi-entry spawners). UTF-8 without BOM (the old BOM was an artifact of the lost external exporter; the in-game [ExportSpawners already writes no BOM). Whitespace-only; values unchanged. Cuts the data diff ~95%. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
42 lines
1.4 KiB
JSON
42 lines
1.4 KiB
JSON
[
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{
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"$type": "Spawner",
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"guid": "8c2124f4-e175-4198-8cf8-9cf64804fc22",
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"name": "Spawner (408)",
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"location": [98, 1656, 0],
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"map": "Malas",
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"count": 16,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"spawnBounds": { "x1": 58, "y1": 1616, "z1": -128, "x2": 139, "y2": 1697, "z2": 128 },
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"walkingRange": 40,
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"entries": [
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{ "name": "GoreFiend", "maxCount": 4, "probability": 100 },
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{ "name": "PatchworkSkeleton", "maxCount": 4, "probability": 100 },
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{ "name": "BoneKnight", "maxCount": 6, "probability": 100 },
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{ "name": "BoneMagi", "maxCount": 6, "probability": 100 },
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{ "name": "BoneKnight", "maxCount": 6, "probability": 100 },
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{ "name": "SkeletalMage", "maxCount": 6, "probability": 100 },
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{ "name": "Zombie", "maxCount": 4, "probability": 100 },
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{ "name": "Skeleton", "maxCount": 4, "probability": 100 },
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{ "name": "RottingCorpse", "maxCount": 2, "probability": 100 }
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]
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},
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{
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"$type": "Spawner",
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"guid": "eaa69fa3-4076-4fc5-950a-fe175713bbd3",
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"name": "Spawner (408)",
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"location": [104, 1655, 0],
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"map": "Malas",
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"count": 1,
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"minDelay": "00:15:00",
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"maxDelay": "00:30:00",
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"team": 0,
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"spawnBounds": { "x1": 89, "y1": 1640, "z1": -128, "x2": 120, "y2": 1671, "z2": 128 },
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"walkingRange": 15,
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"entries": [
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{ "name": "RedDeath", "maxCount": 1, "probability": 100 }
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]
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}
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]
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