The migration step pretty-printed every file (JSON.stringify indent 2), exploding location/entries/spawnBounds across many lines (~250k-line diff). Restore the original compact layout: a container renders inline only when all its values are scalars and the line fits in 100 columns, so `location`/`spawnBounds`/each entry inline while `entries` stays expanded (uniform across single- and multi-entry spawners). UTF-8 without BOM (the old BOM was an artifact of the lost external exporter; the in-game [ExportSpawners already writes no BOM). Whitespace-only; values unchanged. Cuts the data diff ~95%. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
22 lines
723 B
JSON
22 lines
723 B
JSON
[
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{
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"$type": "Spawner",
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"guid": "6bbb82e4-b0d1-4a23-a9da-5d35911ce762",
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"name": "Spawner (404)",
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"location": [2231, 1605, -95],
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"map": "Malas",
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"count": 33,
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"minDelay": "00:05:00",
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"maxDelay": "00:10:00",
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"team": 0,
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"spawnBounds": { "x1": 2071, "y1": 1445, "z1": -128, "x2": 2392, "y2": 1766, "z2": 128 },
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"walkingRange": 160,
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"entries": [
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{ "name": "Mongbat", "maxCount": 7, "probability": 100 },
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{ "name": "SandVortex", "maxCount": 6, "probability": 100 },
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{ "name": "Scorpion", "maxCount": 7, "probability": 100 },
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{ "name": "Snake", "maxCount": 6, "probability": 100 },
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{ "name": "Spectre", "maxCount": 7, "probability": 100 }
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]
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}
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]
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