ModernUO/Projects/UOContent/Engines/Spawners/Commands/ExportSpawnersCommand.cs
Kamron Batman dc8737bfbd feat(spawners): native compact writer for [ExportSpawners
Export now writes the compact spawn-file layout directly (homeRange/spawnBounds/location
inline, entries expanded, fits-in-100-cols rule), UTF-8 no BOM, LF — so re-exports stay
diff-friendly instead of the 4x WriteIndented blow-up. location serializes as the array
form [x, y, z] via a property-scoped converter (the default Point3DConverter writes an
object). Compact writer walks a JsonNode tree with a ValueStringBuilder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:45:04 -07:00

104 lines
3.8 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ExportSpawnersCommand.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using Server.Commands.Generic;
using Server.Json;
using Server.Network;
namespace Server.Engines.Spawners;
public class ExportSpawnersCommand : BaseCommand
{
public static void Configure()
{
TargetCommands.Register(new ExportSpawnersCommand());
}
public ExportSpawnersCommand()
{
AccessLevel = AccessLevel.GameMaster;
Supports = CommandSupport.AllItems & ~CommandSupport.Contained;
Commands = ["ExportSpawners"];
ObjectTypes = ObjectTypes.Items;
Usage = "ExportSpawners";
Description = "Exports the given spawners to a file";
ListOptimized = true;
}
public override void ExecuteList(CommandEventArgs e, List<object> list)
{
var path = e.Arguments.Length == 0 ? string.Empty : e.Arguments[0].Trim();
var condition = e.Arguments.Length == 2 ? e.Arguments[1].Trim() : string.Empty;
if (string.IsNullOrEmpty(path))
{
path = Path.Combine(Core.BaseDirectory, $"Data/Spawns/{Utility.GetTimeStamp()}.json");
}
else
{
var directory = Path.GetDirectoryName(Path.GetFullPath(path!))!;
if (!Path.IsPathRooted(path))
{
path = Path.Combine(Core.BaseDirectory, path);
PathUtility.EnsureDirectory(directory);
}
else if (!Directory.Exists(directory))
{
LogFailure("Directory doesn't exist.");
return;
}
}
NetState.FlushAll();
var spawnRecords = new List<SpawnerDto>(list.Count);
for (var i = 0; i < list.Count; i++)
{
// Not a spawner, not on a valid map, or is in a container
if (list[i] is not BaseSpawner spawner || spawner.Map == Map.Internal || spawner.Parent != null)
{
continue;
}
if (!string.IsNullOrEmpty(spawner.Name) && !spawner.Name.StartsWith(
condition,
StringComparison.OrdinalIgnoreCase
))
{
continue;
}
spawnRecords.Add(spawner.ToDto());
}
if (spawnRecords.Count == 0)
{
LogFailure("No matching spawners found.");
return;
}
e.Mobile.SendMessage("Exporting spawners...");
// Compact layout (homeRange/spawnBounds inline, entries expanded), UTF-8, no BOM, LF —
// keeps re-exports diff-friendly. (JsonConfig.Serialize would pretty-print and 4x the size.)
PathUtility.EnsureDirectory(Path.GetDirectoryName(path));
File.WriteAllText(path, SpawnerJsonSerializer.SerializeCompact(spawnRecords));
e.Mobile.SendMessage($"Spawners exported to {path}");
}
}