Export now writes the compact spawn-file layout directly (homeRange/spawnBounds/location inline, entries expanded, fits-in-100-cols rule), UTF-8 no BOM, LF — so re-exports stay diff-friendly instead of the 4x WriteIndented blow-up. location serializes as the array form [x, y, z] via a property-scoped converter (the default Point3DConverter writes an object). Compact writer walks a JsonNode tree with a ValueStringBuilder. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
104 lines
3.8 KiB
C#
104 lines
3.8 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ExportSpawnersCommand.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Server.Commands.Generic;
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using Server.Json;
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using Server.Network;
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namespace Server.Engines.Spawners;
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public class ExportSpawnersCommand : BaseCommand
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{
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public static void Configure()
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{
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TargetCommands.Register(new ExportSpawnersCommand());
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}
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public ExportSpawnersCommand()
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.AllItems & ~CommandSupport.Contained;
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Commands = ["ExportSpawners"];
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ObjectTypes = ObjectTypes.Items;
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Usage = "ExportSpawners";
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Description = "Exports the given spawners to a file";
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ListOptimized = true;
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}
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public override void ExecuteList(CommandEventArgs e, List<object> list)
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{
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var path = e.Arguments.Length == 0 ? string.Empty : e.Arguments[0].Trim();
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var condition = e.Arguments.Length == 2 ? e.Arguments[1].Trim() : string.Empty;
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if (string.IsNullOrEmpty(path))
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{
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path = Path.Combine(Core.BaseDirectory, $"Data/Spawns/{Utility.GetTimeStamp()}.json");
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}
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else
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{
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var directory = Path.GetDirectoryName(Path.GetFullPath(path!))!;
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if (!Path.IsPathRooted(path))
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{
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path = Path.Combine(Core.BaseDirectory, path);
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PathUtility.EnsureDirectory(directory);
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}
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else if (!Directory.Exists(directory))
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{
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LogFailure("Directory doesn't exist.");
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return;
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}
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}
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NetState.FlushAll();
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var spawnRecords = new List<SpawnerDto>(list.Count);
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for (var i = 0; i < list.Count; i++)
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{
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// Not a spawner, not on a valid map, or is in a container
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if (list[i] is not BaseSpawner spawner || spawner.Map == Map.Internal || spawner.Parent != null)
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{
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continue;
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}
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if (!string.IsNullOrEmpty(spawner.Name) && !spawner.Name.StartsWith(
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condition,
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StringComparison.OrdinalIgnoreCase
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))
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{
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continue;
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}
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spawnRecords.Add(spawner.ToDto());
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}
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if (spawnRecords.Count == 0)
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{
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LogFailure("No matching spawners found.");
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return;
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}
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e.Mobile.SendMessage("Exporting spawners...");
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// Compact layout (homeRange/spawnBounds inline, entries expanded), UTF-8, no BOM, LF —
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// keeps re-exports diff-friendly. (JsonConfig.Serialize would pretty-print and 4x the size.)
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PathUtility.EnsureDirectory(Path.GetDirectoryName(path));
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File.WriteAllText(path, SpawnerJsonSerializer.SerializeCompact(spawnRecords));
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e.Mobile.SendMessage($"Spawners exported to {path}");
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}
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}
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