ModernUO/Projects/UOContent/Engines/Spawners/Json/Point3DArrayConverter.cs
Kamron Batman dc8737bfbd feat(spawners): native compact writer for [ExportSpawners
Export now writes the compact spawn-file layout directly (homeRange/spawnBounds/location
inline, entries expanded, fits-in-100-cols rule), UTF-8 no BOM, LF — so re-exports stay
diff-friendly instead of the 4x WriteIndented blow-up. location serializes as the array
form [x, y, z] via a property-scoped converter (the default Point3DConverter writes an
object). Compact writer walks a JsonNode tree with a ValueStringBuilder.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 18:45:04 -07:00

43 lines
2 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Point3DArrayConverter.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using Server.Json;
namespace Server.Engines.Spawners;
/// <summary>
/// Writes a <see cref="Point3D"/> as the compact array form <c>[x, y, z]</c> used by the spawn
/// files (the default <see cref="Point3DConverter"/> writes an object). Reading delegates to the
/// default converter, so array/object/string inputs all still load.
/// </summary>
public sealed class Point3DArrayConverter : JsonConverter<Point3D>
{
private static readonly Point3DConverter _inner = new();
public override Point3D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options) =>
_inner.Read(ref reader, typeToConvert, options);
public override void Write(Utf8JsonWriter writer, Point3D value, JsonSerializerOptions options)
{
writer.WriteStartArray();
writer.WriteNumberValue(value.X);
writer.WriteNumberValue(value.Y);
writer.WriteNumberValue(value.Z);
writer.WriteEndArray();
}
}