ModernUO/Server/Timer.cs

606 lines
No EOL
14 KiB
C#

/***************************************************************************
* Timer.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Server.Diagnostics;
namespace Server
{
public enum TimerPriority
{
EveryTick,
TenMS,
TwentyFiveMS,
FiftyMS,
TwoFiftyMS,
OneSecond,
FiveSeconds,
OneMinute
}
public delegate void TimerCallback();
public delegate void TimerStateCallback<in T>(T state);
public class Timer
{
private static Queue<Timer> m_Queue = new Queue<Timer>();
private static int m_QueueCountAtSlice;
private long m_Delay;
private int m_Index, m_Count;
private long m_Interval;
private List<Timer> m_List;
private long m_Next;
private TimerPriority m_Priority;
private bool m_PrioritySet;
private bool m_Queued;
private bool m_Running;
public Timer(TimeSpan delay) : this(delay, TimeSpan.Zero, 1)
{
}
public Timer(TimeSpan delay, TimeSpan interval) : this(delay, interval, 0)
{
}
public Timer(TimeSpan delay, TimeSpan interval, int count)
{
m_Delay = (long)delay.TotalMilliseconds;
m_Interval = (long)interval.TotalMilliseconds;
m_Count = count;
if (!m_PrioritySet)
{
if (count == 1)
m_Priority = ComputePriority(delay);
else
m_Priority = ComputePriority(interval);
m_PrioritySet = true;
}
if (DefRegCreation)
RegCreation();
}
public TimerPriority Priority
{
get => m_Priority;
set
{
if (!m_PrioritySet)
m_PrioritySet = true;
if (m_Priority != value)
{
m_Priority = value;
if (m_Running)
TimerThread.PriorityChange(this, (int)m_Priority);
}
}
}
public DateTime Next => DateTime.UtcNow + TimeSpan.FromMilliseconds(m_Next - Core.TickCount);
public TimeSpan Delay
{
get => TimeSpan.FromMilliseconds(m_Delay);
set => m_Delay = (long)value.TotalMilliseconds;
}
public TimeSpan Interval
{
get => TimeSpan.FromMilliseconds(m_Interval);
set => m_Interval = (long)value.TotalMilliseconds;
}
public bool Running
{
get => m_Running;
set
{
if (value)
Start();
else
Stop();
}
}
public static int BreakCount{ get; set; } = 20000;
public virtual bool DefRegCreation => true;
private static string FormatDelegate(Delegate callback)
{
if (callback == null)
return "null";
return $"{callback.Method.DeclaringType.FullName}.{callback.Method.Name}";
}
public static void DumpInfo(TextWriter tw)
{
TimerThread.DumpInfo(tw);
}
public TimerProfile GetProfile()
{
if (!Core.Profiling) return null;
string name = ToString();
return TimerProfile.Acquire(name);
}
public static void Slice()
{
lock (m_Queue)
{
m_QueueCountAtSlice = m_Queue.Count;
int index = 0;
while (index < BreakCount && m_Queue.Count != 0)
{
Timer t = m_Queue.Dequeue();
TimerProfile prof = t.GetProfile();
prof?.Start();
t.OnTick();
t.m_Queued = false;
++index;
prof?.Finish();
}
}
}
public void RegCreation()
{
TimerProfile prof = GetProfile();
if (prof != null) prof.Created++;
}
public override string ToString()
{
return GetType().FullName;
}
public static TimerPriority ComputePriority(TimeSpan ts)
{
if (ts >= TimeSpan.FromMinutes(1.0))
return TimerPriority.FiveSeconds;
if (ts >= TimeSpan.FromSeconds(10.0))
return TimerPriority.OneSecond;
if (ts >= TimeSpan.FromSeconds(5.0))
return TimerPriority.TwoFiftyMS;
if (ts >= TimeSpan.FromSeconds(2.5))
return TimerPriority.FiftyMS;
if (ts >= TimeSpan.FromSeconds(1.0))
return TimerPriority.TwentyFiveMS;
if (ts >= TimeSpan.FromSeconds(0.5))
return TimerPriority.TenMS;
return TimerPriority.EveryTick;
}
public void Start()
{
if (!m_Running)
{
m_Running = true;
TimerThread.AddTimer(this);
TimerProfile prof = GetProfile();
if (prof != null) prof.Started++;
}
}
public void Stop()
{
if (m_Running)
{
m_Running = false;
TimerThread.RemoveTimer(this);
TimerProfile prof = GetProfile();
if (prof != null) prof.Stopped++;
}
}
protected virtual void OnTick()
{
}
public class TimerThread
{
private static Dictionary<Timer, TimerChangeEntry> m_Changed = new Dictionary<Timer, TimerChangeEntry>();
private static long[] m_NextPriorities = new long[8];
private static long[] m_PriorityDelays = new long[8]
{
0,
10,
25,
50,
250,
1000,
5000,
60000
};
private static List<Timer>[] m_Timers = new List<Timer>[8]
{
new List<Timer>(),
new List<Timer>(),
new List<Timer>(),
new List<Timer>(),
new List<Timer>(),
new List<Timer>(),
new List<Timer>(),
new List<Timer>()
};
private static AutoResetEvent m_Signal = new AutoResetEvent(false);
public static void DumpInfo(TextWriter tw)
{
for (int i = 0; i < 8; ++i)
{
tw.WriteLine("Priority: {0}", (TimerPriority)i);
tw.WriteLine();
Dictionary<string, List<Timer>> hash = new Dictionary<string, List<Timer>>();
for (int j = 0; j < m_Timers[i].Count; ++j)
{
Timer t = m_Timers[i][j];
string key = t.ToString();
hash.TryGetValue(key, out List<Timer> list);
if (list == null)
hash[key] = list = new List<Timer>();
list.Add(t);
}
foreach (KeyValuePair<string, List<Timer>> kv in hash)
{
string key = kv.Key;
List<Timer> list = kv.Value;
tw.WriteLine("Type: {0}; Count: {1}; Percent: {2}%", key, list.Count,
(int)(100 * (list.Count / (double)m_Timers[i].Count)));
}
tw.WriteLine();
tw.WriteLine();
}
}
public static void Change(Timer t, int newIndex, bool isAdd)
{
lock (m_Changed)
{
m_Changed[t] = TimerChangeEntry.GetInstance(t, newIndex, isAdd);
}
m_Signal.Set();
}
public static void AddTimer(Timer t)
{
Change(t, (int)t.Priority, true);
}
public static void PriorityChange(Timer t, int newPrio)
{
Change(t, newPrio, false);
}
public static void RemoveTimer(Timer t)
{
Change(t, -1, false);
}
private static void ProcessChanged()
{
lock (m_Changed)
{
long curTicks = Core.TickCount;
foreach (TimerChangeEntry tce in m_Changed.Values)
{
Timer timer = tce.m_Timer;
int newIndex = tce.m_NewIndex;
timer.m_List?.Remove(timer);
if (tce.m_IsAdd)
{
timer.m_Next = curTicks + timer.m_Delay;
timer.m_Index = 0;
}
if (newIndex >= 0)
{
timer.m_List = m_Timers[newIndex];
timer.m_List.Add(timer);
}
else
{
timer.m_List = null;
}
tce.Free();
}
m_Changed.Clear();
}
}
public static void Set()
{
m_Signal.Set();
}
public void TimerMain()
{
long now;
int i, j;
bool loaded;
while (!Core.Closing)
{
if (World.Loading || World.Saving)
{
m_Signal.WaitOne(1, false);
continue;
}
ProcessChanged();
loaded = false;
for (i = 0; i < m_Timers.Length; i++)
{
now = Core.TickCount;
if (now < m_NextPriorities[i])
break;
m_NextPriorities[i] = now + m_PriorityDelays[i];
for (j = 0; j < m_Timers[i].Count; j++)
{
Timer t = m_Timers[i][j];
if (!t.m_Queued && now > t.m_Next)
{
t.m_Queued = true;
lock (m_Queue)
{
m_Queue.Enqueue(t);
}
loaded = true;
if (t.m_Count != 0 && ++t.m_Index >= t.m_Count)
t.Stop();
else
t.m_Next = now + t.m_Interval;
}
}
}
if (loaded)
Core.Set();
m_Signal.WaitOne(1, false);
}
}
private class TimerChangeEntry
{
private static Queue<TimerChangeEntry> m_InstancePool = new Queue<TimerChangeEntry>();
public bool m_IsAdd;
public int m_NewIndex;
public Timer m_Timer;
private TimerChangeEntry(Timer t, int newIndex, bool isAdd)
{
m_Timer = t;
m_NewIndex = newIndex;
m_IsAdd = isAdd;
}
public void Free()
{
lock (m_InstancePool)
{
if (m_InstancePool.Count < 200) // Arbitrary
m_InstancePool.Enqueue(this);
}
}
public static TimerChangeEntry GetInstance(Timer t, int newIndex, bool isAdd)
{
TimerChangeEntry e = null;
lock (m_InstancePool)
{
if (m_InstancePool.Count > 0) e = m_InstancePool.Dequeue();
}
if (e != null)
{
e.m_Timer = t;
e.m_NewIndex = newIndex;
e.m_IsAdd = isAdd;
}
else
{
e = new TimerChangeEntry(t, newIndex, isAdd);
}
return e;
}
}
}
#region DelayCall(..)
public static Timer DelayCall(TimerCallback callback)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback);
}
public static Timer DelayCall(TimeSpan delay, TimerCallback callback)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback);
}
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, TimerCallback callback)
{
return DelayCall(delay, interval, 0, callback);
}
public static Timer DelayCall(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback)
{
Timer t = new DelayCallTimer(delay, interval, count, callback);
if (count == 1)
t.Priority = ComputePriority(delay);
else
t.Priority = ComputePriority(interval);
t.Start();
return t;
}
#endregion
#region DelayCall<T>(..)
public static Timer DelayCall<T>(TimerStateCallback<T> callback, T state)
{
return DelayCall(TimeSpan.Zero, TimeSpan.Zero, 1, callback, state);
}
public static Timer DelayCall<T>(TimeSpan delay, TimerStateCallback<T> callback, T state)
{
return DelayCall(delay, TimeSpan.Zero, 1, callback, state);
}
public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state)
{
return DelayCall(delay, interval, 0, callback, state);
}
public static Timer DelayCall<T>(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback,
T state)
{
Timer t = new DelayStateCallTimer<T>(delay, interval, count, callback, state);
t.Priority = ComputePriority(count == 1 ? delay : interval);
t.Start();
return t;
}
#endregion
#region DelayCall Timers
private class DelayCallTimer : Timer
{
public DelayCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerCallback callback) : base(delay,
interval, count)
{
Callback = callback;
RegCreation();
}
public TimerCallback Callback{ get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke();
}
public override string ToString()
{
return $"DelayCallTimer[{FormatDelegate(Callback)}]";
}
}
private class DelayStateCallTimer<T> : Timer
{
private T m_State;
public DelayStateCallTimer(TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state)
: base(delay, interval, count)
{
Callback = callback;
m_State = state;
RegCreation();
}
public TimerStateCallback<T> Callback{ get; }
public override bool DefRegCreation => false;
protected override void OnTick()
{
Callback?.Invoke(m_State);
}
public override string ToString()
{
return $"DelayStateCall[{FormatDelegate(Callback)}]";
}
}
#endregion
}
}