ModernUO/Projects/Server/Network/PacketHandler.cs
2020-09-12 15:31:21 -07:00

29 lines
709 B
C#

using System;
namespace Server.Network
{
public delegate void OnPacketReceive(NetState state, PacketReader pvSrc);
public delegate TimeSpan ThrottlePacketCallback(NetState state);
public class PacketHandler
{
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
PacketID = packetID;
Length = length;
Ingame = ingame;
OnReceive = onReceive;
}
public int PacketID { get; }
public int Length { get; }
public OnPacketReceive OnReceive { get; }
public ThrottlePacketCallback ThrottleCallback { get; set; }
public bool Ingame { get; }
}
}