Enforce a millions-strong external IP blocklist in-app so the OS firewall never has to hold it (Windows BFE can't). FileBlocklist loads a versioned file into an immutable SortedRangeIndex snapshot off the game loop (yields to world saves) and swaps it atomically; the accept path gates against it after the manual-ban check and, once per suppression window (PromotedGuard), promotes the hit to CrowdSec (scenario modernuo/blocklist) so the OS bouncer kernel-drops repeat traffic. The bulk list is produced entirely out-of-process. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Buffers | ||
| Client | ||
| Collections | ||
| Console | ||
| Geometry | ||
| Items | ||
| Json | ||
| Localization | ||
| Maps | ||
| Network | ||
| PropertyList | ||
| Serialization | ||
| Text | ||
| Timer | ||
| Utility | ||
| World | ||
| SerialTests.cs | ||