Enforce a millions-strong external IP blocklist in-app so the OS firewall never has to hold it (Windows BFE can't). FileBlocklist loads a versioned file into an immutable SortedRangeIndex snapshot off the game loop (yields to world saves) and swaps it atomically; the accept path gates against it after the manual-ban check and, once per suppression window (PromotedGuard), promotes the hit to CrowdSec (scenario modernuo/blocklist) so the OS bouncer kernel-drops repeat traffic. The bulk list is produced entirely out-of-process. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
84 lines
3.1 KiB
C#
84 lines
3.1 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BlocklistFile.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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namespace Server.Network.Bans.Blocklist;
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public readonly record struct BlocklistHeader(string Generated, int Count, bool Present);
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/// <summary>Reads the versioned blocklist file: cheap header probe + full snapshot load.</summary>
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public static class BlocklistFile
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{
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public static bool TryReadHeader(string path, out BlocklistHeader header)
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{
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header = new BlocklistHeader(null, 0, false);
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try
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{
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if (!File.Exists(path))
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{
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return false;
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}
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using var reader = new StreamReader(path);
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var first = reader.ReadLine();
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if (first == null)
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{
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header = new BlocklistHeader(null, 0, true);
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return true;
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}
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string generated = null;
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var count = 0;
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if (first.StartsWith('#'))
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{
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foreach (var tok in first.Split(' ', StringSplitOptions.RemoveEmptyEntries))
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{
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if (tok.StartsWith("generated=", StringComparison.Ordinal))
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{
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generated = tok["generated=".Length..];
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}
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else if (tok.StartsWith("count=", StringComparison.Ordinal))
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{
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int.TryParse(tok["count=".Length..], out count);
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}
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}
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}
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header = new BlocklistHeader(generated, count, true);
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return true;
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}
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catch
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{
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return false; // treat as absent; caller keeps last-good / empty
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}
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}
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public static BlocklistSnapshot Load(string path, out int parsed, out int skipped)
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{
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parsed = 0;
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skipped = 0;
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try
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{
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if (!File.Exists(path))
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{
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return BlocklistSnapshot.Empty;
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}
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return BlocklistSnapshot.Build(File.ReadAllBytes(path), out parsed, out skipped);
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}
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catch
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{
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return BlocklistSnapshot.Empty;
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}
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}
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}
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