ModernUO/Projects/UOContent/Misc/CrowdSec/CrowdSecAlert.cs
Kamron Batman 6249a20f15
feat(bans): contribute-first ban channel with CrowdSec reporter
Add a pluggable ban seam: BanChannel fans locally-decided bans out to
IBanReporter sinks (Report/Retract) and the accept path enforces locally.
CrowdSec is a write-only reporter living in UOContent (registered into the
Core seam via BanChannel.Register) — it batches decisions onto a bounded,
coalescing, drop-on-overflow queue and POSTs /v1/alerts with watcher creds,
retry/backoff, and a bounded flush-on-stop. CrowdSec never enforces in-app.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-23 20:37:42 -07:00

65 lines
3.3 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CrowdSecAlert.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Text.Json.Serialization;
namespace Server.Network.Bans.CrowdSec;
/// <summary>One CrowdSec alert (<c>POST /v1/alerts</c> takes an array of these).</summary>
public sealed class CrowdSecAlert
{
[JsonPropertyName("scenario")] public string Scenario { get; set; }
[JsonPropertyName("message")] public string Message { get; set; }
[JsonPropertyName("events_count")] public int EventsCount { get; set; } = 1;
[JsonPropertyName("start_at")] public string StartAt { get; set; }
[JsonPropertyName("stop_at")] public string StopAt { get; set; }
[JsonPropertyName("capacity")] public int Capacity { get; set; }
[JsonPropertyName("leakspeed")] public string LeakSpeed { get; set; } = "0s";
[JsonPropertyName("simulated")] public bool Simulated { get; set; }
[JsonPropertyName("events")] public object[] Events { get; set; } = [];
[JsonPropertyName("remediation")] public bool Remediation { get; set; } = true;
[JsonPropertyName("source")] public CrowdSecSource Source { get; set; }
[JsonPropertyName("decisions")] public CrowdSecDecisionDto[] Decisions { get; set; }
}
public sealed class CrowdSecSource
{
[JsonPropertyName("scope")] public string Scope { get; set; } = "Ip";
[JsonPropertyName("value")] public string Value { get; set; }
}
public sealed class CrowdSecDecisionDto
{
[JsonPropertyName("origin")] public string Origin { get; set; }
[JsonPropertyName("type")] public string Type { get; set; } = "ban";
[JsonPropertyName("scope")] public string Scope { get; set; } = "Ip";
[JsonPropertyName("value")] public string Value { get; set; }
[JsonPropertyName("duration")] public string Duration { get; set; }
[JsonPropertyName("scenario")] public string Scenario { get; set; }
}
/// <summary>Watcher login request/response for <c>POST /v1/watchers/login</c>.</summary>
public sealed class CrowdSecLoginRequest
{
[JsonPropertyName("machine_id")] public string MachineId { get; set; }
[JsonPropertyName("password")] public string Password { get; set; }
}
public sealed class CrowdSecLoginResponse
{
[JsonPropertyName("code")] public int Code { get; set; }
[JsonPropertyName("token")] public string Token { get; set; }
[JsonPropertyName("expire")] public string Expire { get; set; }
}