ModernUO/Scripts/Engines/Quests/Witch Apprentice/Items/HagApprenticeCorpse.cs

102 lines
No EOL
2.5 KiB
C#

using System.Collections.Generic;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Quests.Hag
{
public class HagApprenticeCorpse : Corpse
{
[Constructible]
public HagApprenticeCorpse() : base(GetOwner(), GetEquipment())
{
Direction = Direction.South;
foreach (Item item in EquipItems)
DropItem(item);
}
public HagApprenticeCorpse(Serial serial) : base(serial)
{
}
// TODO: What is this? Why are we creating a mobile and deleting it?
private static Mobile GetOwner()
{
Mobile apprentice = new Mobile();
apprentice.Hue = Race.Human.RandomSkinHue();
apprentice.Female = false;
apprentice.Body = 0x190;
apprentice.Delete();
return apprentice;
}
private static List<Item> GetEquipment()
{
return new List<Item>();
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add("a charred corpse");
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, hue, 3, "", "a charred corpse"));
}
public override void Open(Mobile from, bool checkSelfLoot)
{
if (!from.InRange(GetWorldLocation(), 2))
return;
if (from is PlayerMobile player)
{
QuestSystem qs = player.Quest;
if (qs is WitchApprenticeQuest)
{
FindApprenticeObjective obj = qs.FindObjective<FindApprenticeObjective>();
if (obj?.Completed == false)
{
if (obj.Corpse == this)
{
obj.Complete();
Delete();
}
else
{
SendLocalizedMessageTo(from,
1055047); // You examine the corpse, but it doesn't fit the description of the particular apprentice the Hag tasked you with finding.
}
return;
}
}
}
SendLocalizedMessageTo(from, 1055048); // You examine the corpse, but find nothing of interest.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}