ModernUO/Projects/Server/Gumps/GumpButton.cs
2019-11-11 08:46:11 -08:00

118 lines
2.8 KiB
C#

/***************************************************************************
* GumpButton.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public enum GumpButtonType
{
Page = 0,
Reply = 1
}
public class GumpButton : GumpEntry
{
private static byte[] m_LayoutName = Gump.StringToBuffer("button");
private int m_ButtonID;
private int m_ID1, m_ID2;
private int m_Param;
private GumpButtonType m_Type;
private int m_X, m_Y;
public GumpButton(int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0)
{
m_X = x;
m_Y = y;
m_ID1 = normalID;
m_ID2 = pressedID;
m_ButtonID = buttonID;
m_Type = type;
m_Param = param;
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int NormalID
{
get => m_ID1;
set => Delta(ref m_ID1, value);
}
public int PressedID
{
get => m_ID2;
set => Delta(ref m_ID2, value);
}
public int ButtonID
{
get => m_ButtonID;
set => Delta(ref m_ButtonID, value);
}
public GumpButtonType Type
{
get => m_Type;
set
{
if (m_Type != value)
{
m_Type = value;
Gump parent = Parent;
parent?.Invalidate();
}
}
}
public int Param
{
get => m_Param;
set => Delta(ref m_Param, value);
}
public override string Compile(NetState ns) => $"{{ button {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_ID1);
disp.AppendLayout(m_ID2);
disp.AppendLayout((int)m_Type);
disp.AppendLayout(m_Param);
disp.AppendLayout(m_ButtonID);
}
}
}