ModernUO/Projects/Server/Network/PacketHandlers.cs
2020-01-19 12:47:34 -08:00

2532 lines
70 KiB
C#

/***************************************************************************
* PacketHandlers.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Buffers;
using System.Collections.Generic;
using System.IO;
using Server.Accounting;
using Server.ContextMenus;
using Server.Diagnostics;
using Server.Gumps;
using Server.HuePickers;
using Server.Items;
using Server.Menus;
using Server.Prompts;
using Server.Targeting;
using CV = Server.ClientVersion;
namespace Server.Network
{
[Flags]
public enum MessageType
{
Regular = 0x00,
System = 0x01,
Emote = 0x02,
Label = 0x06,
Focus = 0x07,
Whisper = 0x08,
Yell = 0x09,
Spell = 0x0A,
Guild = 0x0D,
Alliance = 0x0E,
Command = 0x0F,
Encoded = 0xC0
}
public static class PacketHandlers
{
public delegate void PlayCharCallback(NetState state, bool val);
private const int BadFood = unchecked((int)0xBAADF00D);
private const int BadUOTD = unchecked((int)0xFFCEFFCE);
private const int m_AuthIDWindowSize = 128;
private static PacketHandler[] m_6017Handlers;
private static PacketHandler[] m_ExtendedHandlersLow;
private static Dictionary<int, PacketHandler> m_ExtendedHandlersHigh;
private static EncodedPacketHandler[] m_EncodedHandlersLow;
private static Dictionary<int, EncodedPacketHandler> m_EncodedHandlersHigh;
private static int[] m_EmptyInts = new int[0];
private static KeywordList m_KeywordList = new KeywordList();
public static int[] m_ValidAnimations =
{
6, 21, 32, 33,
100, 101, 102,
103, 104, 105,
106, 107, 108,
109, 110, 111,
112, 113, 114,
115, 116, 117,
118, 119, 120,
121, 123, 124,
125, 126, 127,
128
};
public static PlayCharCallback ThirdPartyAuthCallback = null, ThirdPartyHackedCallback = null;
private static Dictionary<int, AuthIDPersistence> m_AuthIDWindow =
new Dictionary<int, AuthIDPersistence>(m_AuthIDWindowSize);
static PacketHandlers()
{
Handlers = new PacketHandler[0x100];
m_6017Handlers = new PacketHandler[0x100];
m_ExtendedHandlersLow = new PacketHandler[0x100];
m_ExtendedHandlersHigh = new Dictionary<int, PacketHandler>();
m_EncodedHandlersLow = new EncodedPacketHandler[0x100];
m_EncodedHandlersHigh = new Dictionary<int, EncodedPacketHandler>();
Register(0x00, 104, false, CreateCharacter);
Register(0x01, 5, false, Disconnect);
Register(0x02, 7, true, MovementReq);
Register(0x03, 0, true, AsciiSpeech);
Register(0x05, 5, true, AttackReq);
Register(0x06, 5, true, UseReq);
Register(0x07, 7, true, LiftReq);
Register(0x08, 14, true, DropReq);
Register(0x09, 5, true, LookReq);
Register(0x12, 0, true, TextCommand);
Register(0x13, 10, true, EquipReq);
Register(0x22, 3, true, Resynchronize);
Register(0x2C, 2, true, DeathStatusResponse);
Register(0x34, 10, true, MobileQuery);
Register(0x3A, 0, true, ChangeSkillLock);
Register(0x3B, 0, true, VendorBuyReply);
Register(0x5D, 73, false, PlayCharacter);
Register(0x6C, 19, true, TargetResponse);
Register(0x6F, 0, true, SecureTrade);
Register(0x72, 5, true, SetWarMode);
Register(0x73, 2, false, PingReq);
Register(0x75, 35, true, RenameRequest);
Register(0x7D, 13, true, MenuResponse);
Register(0x80, 62, false, AccountLogin);
Register(0x83, 39, false, DeleteCharacter);
Register(0x91, 65, false, GameLogin);
Register(0x95, 9, true, HuePickerResponse);
Register(0x98, 0, true, MobileNameRequest);
Register(0x9A, 0, true, AsciiPromptResponse);
Register(0x9B, 258, true, HelpRequest);
Register(0x9F, 0, true, VendorSellReply);
Register(0xA0, 3, false, PlayServer);
Register(0xA4, 149, false, SystemInfo);
Register(0xA7, 4, true, RequestScrollWindow);
Register(0xAD, 0, true, UnicodeSpeech);
Register(0xB1, 0, true, DisplayGumpResponse);
Register(0xB5, 64, true, ChatRequest);
Register(0xB6, 9, true, ObjectHelpRequest);
Register(0xB8, 0, true, ProfileReq);
Register(0xBB, 9, false, AccountID);
Register(0xBD, 0, false, ClientVersion);
Register(0xBE, 0, true, AssistVersion);
Register(0xBF, 0, true, ExtendedCommand);
Register(0xC2, 0, true, UnicodePromptResponse);
Register(0xC8, 2, true, SetUpdateRange);
Register(0xCF, 0, false, AccountLogin);
Register(0xD0, 0, true, ConfigurationFile);
Register(0xD1, 2, true, LogoutReq);
Register(0xD6, 0, true, BatchQueryProperties);
Register(0xD7, 0, true, EncodedCommand);
Register(0xE1, 0, false, ClientType);
Register(0xEF, 21, false, LoginServerSeed);
Register(0xF4, 0, false, CrashReport);
Register(0xF8, 106, false, CreateCharacter70160);
Register(0xFB, 2, false, ShowPublicHouseContent);
Register6017(0x08, 15, true, DropReq6017);
RegisterExtended(0x05, false, ScreenSize);
RegisterExtended(0x06, true, PartyMessage);
RegisterExtended(0x07, true, QuestArrow);
RegisterExtended(0x09, true, DisarmRequest);
RegisterExtended(0x0A, true, StunRequest);
RegisterExtended(0x0B, false, Language);
RegisterExtended(0x0C, true, CloseStatus);
RegisterExtended(0x0E, true, Animate);
RegisterExtended(0x0F, false, Empty); // What's this?
RegisterExtended(0x10, true, QueryProperties);
RegisterExtended(0x13, true, ContextMenuRequest);
RegisterExtended(0x15, true, ContextMenuResponse);
RegisterExtended(0x1A, true, StatLockChange);
RegisterExtended(0x1C, true, CastSpell);
RegisterExtended(0x24, false, UnhandledBF);
RegisterExtended(0x2C, true, BandageTarget);
RegisterExtended(0x32, true, ToggleFlying);
RegisterEncoded(0x19, true, SetAbility);
RegisterEncoded(0x28, true, GuildGumpRequest);
RegisterEncoded(0x32, true, QuestGumpRequest);
}
public static PacketHandler[] Handlers{ get; }
public static bool SingleClickProps{ get; set; }
public static int[] ValidAnimations
{
get => m_ValidAnimations;
set => m_ValidAnimations = value;
}
public static bool ClientVerification{ get; set; } = true;
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
}
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
public static void Register6017(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
m_6017Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
}
public static PacketHandler Get6017Handler(int packetID) => m_6017Handlers[packetID];
public static void RegisterExtended(int packetID, bool ingame, OnPacketReceive onReceive)
{
if (packetID >= 0 && packetID < 0x100)
m_ExtendedHandlersLow[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
else
m_ExtendedHandlersHigh[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
}
public static PacketHandler GetExtendedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
return m_ExtendedHandlersLow[packetID];
m_ExtendedHandlersHigh.TryGetValue(packetID, out PacketHandler handler);
return handler;
}
public static void RemoveExtendedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
m_ExtendedHandlersLow[packetID] = null;
else
m_ExtendedHandlersHigh.Remove(packetID);
}
public static void RegisterEncoded(int packetID, bool ingame, OnEncodedPacketReceive onReceive)
{
if (packetID >= 0 && packetID < 0x100)
m_EncodedHandlersLow[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
else
m_EncodedHandlersHigh[packetID] = new EncodedPacketHandler(packetID, ingame, onReceive);
}
public static EncodedPacketHandler GetEncodedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
return m_EncodedHandlersLow[packetID];
m_EncodedHandlersHigh.TryGetValue(packetID, out EncodedPacketHandler handler);
return handler;
}
public static void RemoveEncodedHandler(int packetID)
{
if (packetID >= 0 && packetID < 0x100)
m_EncodedHandlersLow[packetID] = null;
else
m_EncodedHandlersHigh.Remove(packetID);
}
public static void RegisterThrottler(int packetID, ThrottlePacketCallback t)
{
PacketHandler ph = GetHandler(packetID);
if (ph != null)
ph.ThrottleCallback = t;
ph = Get6017Handler(packetID);
if (ph != null)
ph.ThrottleCallback = t;
}
private static MemoryPool<byte> _memoryPool = SlabMemoryPoolFactory.Create();
public static int ProcessPacket(MessagePump pump, NetState ns, in ReadOnlySequence<byte> seq)
{
PacketReader r = new PacketReader(seq);
if (!r.TryReadByte(out byte packetId))
{
ns.Dispose();
return -1;
}
if (!ns.Seeded)
{
if (packetId == 0xEF)
{
// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
ns.Seeded = true;
}
else
{
int seed = packetId << 24 | r.ReadByte() << 16 | r.ReadByte() << 8 | r.ReadByte();
if (seed == 0)
{
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
ns.Dispose();
return -1;
}
ns.m_Seed = seed;
ns.Seeded = true;
return 4;
}
}
if (ns.CheckEncrypted(packetId))
{
ns.Dispose();
return -1;
}
// Get Handlers
PacketHandler handler = ns.GetHandler(packetId);
if (handler == null)
{
r.Trace(ns);
return -1;
}
int packetLength = handler.Length;
if (handler.Length <= 0 && r.Length >= 3)
{
packetLength = r.ReadUInt16();
if (packetLength < 3)
{
ns.Dispose();
return -1;
}
}
if (r.Length < packetLength)
return 0;
if (handler.Ingame && ns.Mobile?.Deleted != false)
{
Console.WriteLine(
"Client: {0}: Sent ingame packet (0x{1:X2}) without being attached to a valid mobile.",
ns,
packetId
);
ns.Dispose();
return -1;
}
ThrottlePacketCallback throttler = handler.ThrottleCallback;
TimeSpan throttled = handler.ThrottleCallback?.Invoke(ns) ?? TimeSpan.Zero;
if (throttled > TimeSpan.Zero)
ns.ThrottledUntil = DateTime.UtcNow + throttled;
ReadOnlySequence<byte> packet = seq.Slice(r.Position);
IMemoryOwner<byte> memOwner = _memoryPool.Rent((int)packet.Length);
packet.CopyTo(memOwner.Memory.Span);
pump.QueueWork(ns, memOwner, handler.OnReceive);
return packetLength;
}
private static void UnhandledBF(NetState state, PacketReader pvSrc)
{
}
public static void Empty(NetState state, PacketReader pvSrc)
{
}
public static void SetAbility(NetState state, IEntity e, EncodedReader reader)
{
EventSink.InvokeSetAbility(new SetAbilityEventArgs(state.Mobile, reader.ReadInt32()));
}
public static void GuildGumpRequest(NetState state, IEntity e, EncodedReader reader)
{
EventSink.InvokeGuildGumpRequest(new GuildGumpRequestArgs(state.Mobile));
}
public static void QuestGumpRequest(NetState state, IEntity e, EncodedReader reader)
{
EventSink.InvokeQuestGumpRequest(new QuestGumpRequestArgs(state.Mobile));
}
public static void EncodedCommand(NetState state, PacketReader pvSrc)
{
IEntity e = World.FindEntity(pvSrc.ReadUInt32());
int packetId = pvSrc.ReadUInt16();
EncodedPacketHandler ph = GetEncodedHandler(packetId);
if (ph != null)
{
if (ph.Ingame && state.Mobile == null)
{
Console.WriteLine(
"Client: {0}: Sent ingame packet (0xD7x{1:X2}) before having been attached to a mobile", state,
packetId);
state.Dispose();
}
else if (ph.Ingame && state.Mobile.Deleted)
{
state.Dispose();
}
else
{
ph.OnReceive(state, e, new EncodedReader(pvSrc));
}
}
else
{
pvSrc.Trace(state);
}
}
public static void RenameRequest(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
Mobile targ = World.FindMobile(pvSrc.ReadUInt32());
if (targ != null)
EventSink.InvokeRenameRequest(new RenameRequestEventArgs(from, targ, pvSrc.ReadStringSafe()));
}
public static void ChatRequest(NetState state, PacketReader pvSrc)
{
EventSink.InvokeChatRequest(new ChatRequestEventArgs(state.Mobile));
}
public static void SecureTrade(NetState state, PacketReader pvSrc)
{
switch (pvSrc.ReadByte())
{
case 1: // Cancel
{
Serial serial = pvSrc.ReadUInt32();
if (World.FindItem(serial) is SecureTradeContainer cont && cont.Trade != null &&
(cont.Trade.From.Mobile == state.Mobile || cont.Trade.To.Mobile == state.Mobile))
cont.Trade.Cancel();
break;
}
case 2: // Check
{
Serial serial = pvSrc.ReadUInt32();
if (World.FindItem(serial) is SecureTradeContainer cont)
{
SecureTrade trade = cont.Trade;
bool value = pvSrc.ReadInt32() != 0;
if (trade != null && trade.From.Mobile == state.Mobile)
{
trade.From.Accepted = value;
trade.Update();
}
else if (trade != null && trade.To.Mobile == state.Mobile)
{
trade.To.Accepted = value;
trade.Update();
}
}
break;
}
case 3: // Update Gold
{
Serial serial = pvSrc.ReadUInt32();
if (World.FindItem(serial) is SecureTradeContainer cont)
{
int gold = pvSrc.ReadInt32();
int plat = pvSrc.ReadInt32();
SecureTrade trade = cont.Trade;
if (trade != null)
{
if (trade.From.Mobile == state.Mobile)
{
trade.From.Gold = gold;
trade.From.Plat = plat;
trade.UpdateFromCurrency();
}
else if (trade.To.Mobile == state.Mobile)
{
trade.To.Gold = gold;
trade.To.Plat = plat;
trade.UpdateToCurrency();
}
}
}
}
break;
}
}
public static void VendorBuyReply(NetState state, PacketReader pvSrc)
{
pvSrc.Seek(1, SeekOrigin.Begin);
int msgSize = pvSrc.ReadUInt16();
Mobile vendor = World.FindMobile(pvSrc.ReadUInt32());
byte flag = pvSrc.ReadByte();
if (vendor == null)
return;
if (vendor.Deleted || !Utility.RangeCheck(vendor.Location, state.Mobile.Location, 10))
{
state.Send(new EndVendorBuy(vendor));
return;
}
if (flag == 0x02)
{
msgSize -= 1 + 2 + 4 + 1;
if (msgSize / 7 > 100)
return;
List<BuyItemResponse> buyList = new List<BuyItemResponse>(msgSize / 7);
while (msgSize > 0)
{
byte layer = pvSrc.ReadByte();
Serial serial = pvSrc.ReadUInt32();
int amount = pvSrc.ReadInt16();
buyList.Add(new BuyItemResponse(serial, amount));
msgSize -= 7;
}
if (buyList.Count > 0 && vendor is IVendor v && v.OnBuyItems(state.Mobile, buyList))
state.Send(new EndVendorBuy(vendor));
}
else
{
state.Send(new EndVendorBuy(vendor));
}
}
public static void VendorSellReply(NetState state, PacketReader pvSrc)
{
Serial serial = pvSrc.ReadUInt32();
Mobile vendor = World.FindMobile(serial);
if (vendor == null) return;
if (vendor.Deleted || !Utility.RangeCheck(vendor.Location, state.Mobile.Location, 10))
{
state.Send(new EndVendorSell(vendor));
return;
}
int count = pvSrc.ReadUInt16();
if (count < 100 && pvSrc.Length == 1 + 2 + 4 + 2 + count * 6)
{
List<SellItemResponse> sellList = new List<SellItemResponse>(count);
for (int i = 0; i < count; i++)
{
Item item = World.FindItem(pvSrc.ReadUInt32());
int Amount = pvSrc.ReadInt16();
if (item != null && Amount > 0)
sellList.Add(new SellItemResponse(item, Amount));
}
if (sellList.Count > 0 && vendor is IVendor v && v.OnSellItems(state.Mobile, sellList))
state.Send(new EndVendorSell(vendor));
}
}
public static void DeleteCharacter(NetState state, PacketReader pvSrc)
{
pvSrc.Seek(30, SeekOrigin.Current);
int index = pvSrc.ReadInt32();
EventSink.InvokeDeleteRequest(new DeleteRequestEventArgs(state, index));
}
public static void DeathStatusResponse(NetState state, PacketReader pvSrc)
{
// Ignored
}
public static void ObjectHelpRequest(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
Serial serial = pvSrc.ReadUInt32();
int unk = pvSrc.ReadByte();
string lang = pvSrc.ReadString(3);
if (serial.IsItem)
{
Item item = World.FindItem(serial);
if (item != null && from.Map == item.Map && Utility.InUpdateRange(item.GetWorldLocation(), from.Location) &&
from.CanSee(item))
item.OnHelpRequest(from);
}
else if (serial.IsMobile)
{
Mobile m = World.FindMobile(serial);
if (m != null && from.Map == m.Map && Utility.InUpdateRange(m.Location, from.Location) && from.CanSee(m))
m.OnHelpRequest(m);
}
}
public static void MobileNameRequest(NetState state, PacketReader pvSrc)
{
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
if (m != null && Utility.InUpdateRange(state.Mobile, m) && state.Mobile.CanSee(m))
state.Send(new MobileName(m));
}
public static void RequestScrollWindow(NetState state, PacketReader pvSrc)
{
int lastTip = pvSrc.ReadInt16();
int type = pvSrc.ReadByte();
}
public static void AttackReq(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
if (m != null)
from.Attack(m);
}
public static void HuePickerResponse(NetState state, PacketReader pvSrc)
{
uint serial = pvSrc.ReadUInt32();
int value = pvSrc.ReadInt16();
int hue = pvSrc.ReadInt16() & 0x3FFF;
hue = Utility.ClipDyedHue(hue);
foreach (HuePicker huePicker in state.HuePickers)
if (huePicker.Serial == serial)
{
state.RemoveHuePicker(huePicker);
huePicker.OnResponse(hue);
break;
}
}
public static void SystemInfo(NetState state, PacketReader pvSrc)
{
int v1 = pvSrc.ReadByte();
int v2 = pvSrc.ReadUInt16();
int v3 = pvSrc.ReadByte();
string s1 = pvSrc.ReadString(32);
string s2 = pvSrc.ReadString(32);
string s3 = pvSrc.ReadString(32);
string s4 = pvSrc.ReadString(32);
int v4 = pvSrc.ReadUInt16();
int v5 = pvSrc.ReadUInt16();
int v6 = pvSrc.ReadInt32();
int v7 = pvSrc.ReadInt32();
int v8 = pvSrc.ReadInt32();
}
public static void AccountID(NetState state, PacketReader pvSrc)
{
}
public static void TextCommand(NetState state, PacketReader pvSrc)
{
int type = pvSrc.ReadByte();
string command = pvSrc.ReadString();
Mobile m = state.Mobile;
switch (type)
{
case 0xC7: // Animate
{
EventSink.InvokeAnimateRequest(new AnimateRequestEventArgs(m, command));
break;
}
case 0x24: // Use skill
{
if (!int.TryParse(command.Split(' ')[0], out int skillIndex))
break;
Skills.UseSkill(m, skillIndex);
break;
}
case 0x43: // Open spellbook
{
if (!int.TryParse(command, out int booktype))
booktype = 1;
EventSink.InvokeOpenSpellbookRequest(new OpenSpellbookRequestEventArgs(m, booktype));
break;
}
case 0x27: // Cast spell from book
{
string[] split = command.Split(' ');
if (split.Length > 0)
{
int spellID = Utility.ToInt32(split[0]) - 1;
uint serial = split.Length > 1 ? Utility.ToUInt32(split[1]) : (uint)Serial.MinusOne;
EventSink.InvokeCastSpellRequest(new CastSpellRequestEventArgs(m, spellID, World.FindItem(serial)));
}
break;
}
case 0x58: // Open door
{
EventSink.InvokeOpenDoorMacroUsed(new OpenDoorMacroEventArgs(m));
break;
}
case 0x56: // Cast spell from macro
{
int spellID = Utility.ToInt32(command) - 1;
EventSink.InvokeCastSpellRequest(new CastSpellRequestEventArgs(m, spellID, null));
break;
}
case 0xF4: // Invoke virtues from macro
{
int virtueID = Utility.ToInt32(command) - 1;
EventSink.InvokeVirtueMacroRequest(new VirtueMacroRequestEventArgs(m, virtueID));
break;
}
case 0x2F: // Old scroll double click
{
/*
* This command is still sent for items 0xEF3 - 0xEF9
*
* Command is one of three, depending on the item ID of the scroll:
* - [scroll serial]
* - [scroll serial] [target serial]
* - [scroll serial] [x] [y] [z]
*/
break;
}
default:
{
Console.WriteLine("Client: {0}: Unknown text-command type 0x{1:X2}: {2}", state, type, command);
break;
}
}
}
public static void AsciiPromptResponse(NetState state, PacketReader pvSrc)
{
uint serial = pvSrc.ReadUInt32();
int prompt = pvSrc.ReadInt32();
int type = pvSrc.ReadInt32();
string text = pvSrc.ReadStringSafe();
if (text.Length > 128)
return;
Mobile from = state.Mobile;
Prompt p = from.Prompt;
if (p != null && p.Serial == serial && p.Serial == prompt)
{
from.Prompt = null;
if (type == 0)
p.OnCancel(from);
else
p.OnResponse(from, text);
}
}
public static void UnicodePromptResponse(NetState state, PacketReader pvSrc)
{
uint serial = pvSrc.ReadUInt32();
int prompt = pvSrc.ReadInt32();
int type = pvSrc.ReadInt32();
string lang = pvSrc.ReadString(4);
string text = pvSrc.ReadUnicodeStringLESafe();
if (text.Length > 128)
return;
Mobile from = state.Mobile;
Prompt p = from.Prompt;
if (p != null && p.Serial == serial && p.Serial == prompt)
{
from.Prompt = null;
if (type == 0)
p.OnCancel(from);
else
p.OnResponse(from, text);
}
}
public static void MenuResponse(NetState state, PacketReader pvSrc)
{
uint serial = pvSrc.ReadUInt32();
int menuID = pvSrc.ReadInt16(); // unused in our implementation
int index = pvSrc.ReadInt16();
int itemID = pvSrc.ReadInt16();
int hue = pvSrc.ReadInt16();
index -= 1; // convert from 1-based to 0-based
foreach (IMenu menu in state.Menus)
if (menu.Serial == serial)
{
state.RemoveMenu(menu);
if (index >= 0 && index < menu.EntryLength)
menu.OnResponse(state, index);
else
menu.OnCancel(state);
break;
}
}
public static void ProfileReq(NetState state, PacketReader pvSrc)
{
int type = pvSrc.ReadByte();
Serial serial = pvSrc.ReadUInt32();
Mobile beholder = state.Mobile;
Mobile beheld = World.FindMobile(serial);
if (beheld == null)
return;
switch (type)
{
case 0x00: // display request
{
EventSink.InvokeProfileRequest(new ProfileRequestEventArgs(beholder, beheld));
break;
}
case 0x01: // edit request
{
pvSrc.ReadInt16(); // Skip
int length = pvSrc.ReadUInt16();
if (length > 511)
return;
string text = pvSrc.ReadUnicodeString(length);
EventSink.InvokeChangeProfileRequest(new ChangeProfileRequestEventArgs(beholder, beheld, text));
break;
}
}
}
public static void Disconnect(NetState state, PacketReader pvSrc)
{
int minusOne = pvSrc.ReadInt32();
}
public static void LiftReq(NetState state, PacketReader pvSrc)
{
Serial serial = pvSrc.ReadUInt32();
int amount = pvSrc.ReadUInt16();
Item item = World.FindItem(serial);
state.Mobile.Lift(item, amount, out bool rejected, out LRReason reject);
}
public static void EquipReq(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
Item item = from.Holding;
bool valid = item != null && item.HeldBy == from && item.Map == Map.Internal;
from.Holding = null;
if (!valid) return;
pvSrc.Seek(5, SeekOrigin.Current);
Mobile to = World.FindMobile(pvSrc.ReadUInt32()) ?? from;
if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
item.Bounce(from);
item.ClearBounce();
}
public static void DropReq(NetState state, PacketReader pvSrc)
{
pvSrc.ReadInt32(); // serial, ignored
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int z = pvSrc.ReadSByte();
Serial dest = pvSrc.ReadUInt32();
Point3D loc = new Point3D(x, y, z);
Mobile from = state.Mobile;
if (dest.IsMobile)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
Item item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
loc.m_X += multi.X;
loc.m_Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(item, loc);
}
}
else
{
from.Drop(loc);
}
}
public static void DropReq6017(NetState state, PacketReader pvSrc)
{
pvSrc.ReadInt32(); // serial, ignored
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int z = pvSrc.ReadSByte();
pvSrc.ReadByte(); // Grid Location?
Serial dest = pvSrc.ReadUInt32();
Point3D loc = new Point3D(x, y, z);
Mobile from = state.Mobile;
if (dest.IsMobile)
{
from.Drop(World.FindMobile(dest), loc);
}
else if (dest.IsItem)
{
Item item = World.FindItem(dest);
if (item is BaseMulti multi && multi.AllowsRelativeDrop)
{
loc.m_X += multi.X;
loc.m_Y += multi.Y;
from.Drop(loc);
}
else
{
from.Drop(item, loc);
}
}
else
{
from.Drop(loc);
}
}
public static void ConfigurationFile(NetState state, PacketReader pvSrc)
{
}
public static void LogoutReq(NetState state, PacketReader pvSrc)
{
state.Send(new LogoutAck());
}
public static void ChangeSkillLock(NetState state, PacketReader pvSrc)
{
Skill s = state.Mobile.Skills[pvSrc.ReadInt16()];
s?.SetLockNoRelay((SkillLock)pvSrc.ReadByte());
}
public static void HelpRequest(NetState state, PacketReader pvSrc)
{
EventSink.InvokeHelpRequest(new HelpRequestEventArgs(state.Mobile));
}
public static void TargetResponse(NetState state, PacketReader pvSrc)
{
int type = pvSrc.ReadByte();
int targetID = pvSrc.ReadInt32();
int flags = pvSrc.ReadByte();
Serial serial = pvSrc.ReadUInt32();
int x = pvSrc.ReadInt16(), y = pvSrc.ReadInt16(), z = pvSrc.ReadInt16();
int graphic = pvSrc.ReadUInt16();
if (targetID == unchecked((int)0xDEADBEEF))
return;
Mobile from = state.Mobile;
Target t = from.Target;
if (t == null)
return;
TargetProfile prof = TargetProfile.Acquire(t.GetType());
prof?.Start();
try
{
if (x == -1 && y == -1 && !serial.IsValid)
{
// User pressed escape
t.Cancel(from, TargetCancelType.Canceled);
}
else if (t.TargetID != targetID)
{
// Sanity, prevent fake target
}
else
{
object toTarget;
if (type == 1)
{
if (graphic == 0)
{
toTarget = new LandTarget(new Point3D(x, y, z), from.Map);
}
else
{
Map map = from.Map;
if (map == null || map == Map.Internal)
{
t.Cancel(from, TargetCancelType.Canceled);
return;
}
else
{
StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y, !t.DisallowMultis);
bool valid = false;
if (state.HighSeas)
{
ItemData id = TileData.ItemTable[graphic & TileData.MaxItemValue];
if (id.Surface) z -= id.Height;
}
for (int i = 0; !valid && i < tiles.Length; ++i)
if (tiles[i].Z == z && tiles[i].ID == graphic)
valid = true;
if (!valid)
{
t.Cancel(from, TargetCancelType.Canceled);
return;
}
else
{
toTarget = new StaticTarget(new Point3D(x, y, z), graphic);
}
}
}
}
else if (serial.IsMobile)
{
toTarget = World.FindMobile(serial);
}
else if (serial.IsItem)
{
toTarget = World.FindItem(serial);
}
else
{
t.Cancel(from, TargetCancelType.Canceled);
return;
}
t.Invoke(from, toTarget);
}
}
finally
{
prof?.Finish();
}
}
public static void DisplayGumpResponse(NetState state, PacketReader pvSrc)
{
uint serial = pvSrc.ReadUInt32();
int typeID = pvSrc.ReadInt32();
int buttonID = pvSrc.ReadInt32();
foreach (Gump gump in state.Gumps)
{
if (gump.Serial != serial || gump.TypeID != typeID)
continue;
bool buttonExists = buttonID == 0; // 0 is always 'close'
if (!buttonExists)
foreach (GumpEntry e in gump.Entries)
{
if (e is GumpButton button && button.ButtonID == buttonID)
{
buttonExists = true;
break;
}
if (e is GumpImageTileButton tileButton && tileButton.ButtonID == buttonID)
{
buttonExists = true;
break;
}
}
if (!buttonExists)
{
state.WriteConsole("Invalid gump response, disconnecting...");
state.Dispose();
return;
}
int switchCount = pvSrc.ReadInt32();
if (switchCount < 0 || switchCount > gump.m_Switches)
{
state.WriteConsole("Invalid gump response, disconnecting...");
state.Dispose();
return;
}
int[] switches = new int[switchCount];
for (int j = 0; j < switches.Length; ++j)
switches[j] = pvSrc.ReadInt32();
int textCount = pvSrc.ReadInt32();
if (textCount < 0 || textCount > gump.m_TextEntries)
{
state.WriteConsole("Invalid gump response, disconnecting...");
state.Dispose();
return;
}
TextRelay[] textEntries = new TextRelay[textCount];
for (int j = 0; j < textEntries.Length; ++j)
{
int entryID = pvSrc.ReadUInt16();
int textLength = pvSrc.ReadUInt16();
if (textLength > 239)
{
state.WriteConsole("Invalid gump response, disconnecting...");
state.Dispose();
return;
}
string text = pvSrc.ReadUnicodeStringSafe(textLength);
textEntries[j] = new TextRelay(entryID, text);
}
state.RemoveGump(gump);
GumpProfile prof = GumpProfile.Acquire(gump.GetType());
prof?.Start();
gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));
prof?.Finish();
return;
}
if (typeID == 461)
{
// Virtue gump
int switchCount = pvSrc.ReadInt32();
if (buttonID == 1 && switchCount > 0)
{
Mobile beheld = World.FindMobile(pvSrc.ReadUInt32());
if (beheld != null)
EventSink.InvokeVirtueGumpRequest(new VirtueGumpRequestEventArgs(state.Mobile, beheld));
}
else
{
Mobile beheld = World.FindMobile(serial);
if (beheld != null)
EventSink.InvokeVirtueItemRequest(new VirtueItemRequestEventArgs(state.Mobile, beheld, buttonID));
}
}
}
public static void SetWarMode(NetState state, PacketReader pvSrc)
{
state.Mobile.DelayChangeWarmode(pvSrc.ReadBoolean());
}
public static void Resynchronize(NetState state, PacketReader pvSrc)
{
Mobile m = state.Mobile;
if (state.StygianAbyss)
state.Send(new MobileUpdate(m));
else
state.Send(new MobileUpdateOld(m));
state.Send(MobileIncoming.Create(state, m, m));
m.SendEverything();
state.Sequence = 0;
m.ClearFastwalkStack();
}
public static void AsciiSpeech(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
MessageType type = (MessageType)pvSrc.ReadByte();
int hue = pvSrc.ReadInt16();
pvSrc.ReadInt16(); // font
string text = pvSrc.ReadStringSafe().Trim();
if (text.Length <= 0 || text.Length > 128)
return;
if (!Enum.IsDefined(typeof(MessageType), type))
type = MessageType.Regular;
from.DoSpeech(text, m_EmptyInts, type, Utility.ClipDyedHue(hue));
}
public static void UnicodeSpeech(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
MessageType type = (MessageType)pvSrc.ReadByte();
int hue = pvSrc.ReadInt16();
pvSrc.ReadInt16(); // font
string lang = pvSrc.ReadString(4);
string text;
bool isEncoded = (type & MessageType.Encoded) != 0;
int[] keywords;
if (isEncoded)
{
int value = pvSrc.ReadInt16();
int count = (value & 0xFFF0) >> 4;
int hold = value & 0xF;
if (count < 0 || count > 50)
return;
KeywordList keyList = m_KeywordList;
for (int i = 0; i < count; ++i)
{
int speechID;
if ((i & 1) == 0)
{
hold <<= 8;
hold |= pvSrc.ReadByte();
speechID = hold;
hold = 0;
}
else
{
value = pvSrc.ReadInt16();
speechID = (value & 0xFFF0) >> 4;
hold = value & 0xF;
}
if (!keyList.Contains(speechID))
keyList.Add(speechID);
}
text = pvSrc.ReadUTF8StringSafe();
keywords = keyList.ToArray();
}
else
{
text = pvSrc.ReadUnicodeStringSafe();
keywords = m_EmptyInts;
}
text = text.Trim();
if (text.Length <= 0 || text.Length > 128)
return;
type &= ~MessageType.Encoded;
if (!Enum.IsDefined(typeof(MessageType), type))
type = MessageType.Regular;
from.Language = lang;
from.DoSpeech(text, keywords, type, Utility.ClipDyedHue(hue));
}
public static void UseReq(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
{
uint value = pvSrc.ReadUInt32();
if ((value & ~0x7FFFFFFF) != 0)
from.OnPaperdollRequest();
else
{
Serial s = value;
if (s.IsMobile)
{
Mobile m = World.FindMobile(s);
if (m?.Deleted == false)
from.Use(m);
}
else if (s.IsItem)
{
Item item = World.FindItem(s);
if (item?.Deleted == false)
from.Use(item);
}
}
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
}
else
from.SendActionMessage();
}
public static void LookReq(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
Serial s = pvSrc.ReadUInt32();
if (s.IsMobile)
{
Mobile m = World.FindMobile(s);
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
{
if (SingleClickProps)
m.OnAosSingleClick(from);
else
{
if (from.Region.OnSingleClick(from, m))
m.OnSingleClick(from);
}
}
}
else if (s.IsItem)
{
Item item = World.FindItem(s);
if (item?.Deleted == false && from.CanSee(item) &&
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
{
if (SingleClickProps)
item.OnAosSingleClick(from);
else if (from.Region.OnSingleClick(from, item))
{
if (item.Parent is Item item1)
item1.OnSingleClickContained(from, item);
item.OnSingleClick(from);
}
}
}
}
public static void PingReq(NetState state, PacketReader pvSrc)
{
state.Send(PingAck.Instantiate(pvSrc.ReadByte()));
}
public static void SetUpdateRange(NetState state, PacketReader pvSrc)
{
state.Send(ChangeUpdateRange.Instantiate(18));
}
public static void MovementReq(NetState state, PacketReader pvSrc)
{
Direction dir = (Direction)pvSrc.ReadByte();
int seq = pvSrc.ReadByte();
int key = pvSrc.ReadInt32();
Mobile m = state.Mobile;
if (state.Sequence == 0 && seq != 0 || !m.Move(dir))
{
state.Send(new MovementRej(seq, m));
state.Sequence = 0;
m.ClearFastwalkStack();
}
else
{
++seq;
if (seq == 256)
seq = 1;
state.Sequence = seq;
}
}
public static void Animate(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
int action = pvSrc.ReadInt32();
bool ok = false;
for (int i = 0; !ok && i < m_ValidAnimations.Length; ++i)
ok = action == m_ValidAnimations[i];
if (from != null && ok && from.Alive && from.Body.IsHuman && !from.Mounted)
from.Animate(action, 7, 1, true, false, 0);
}
public static void QuestArrow(NetState state, PacketReader pvSrc)
{
bool rightClick = pvSrc.ReadBoolean();
Mobile from = state.Mobile;
from?.QuestArrow?.OnClick(rightClick);
}
public static void ExtendedCommand(NetState state, PacketReader pvSrc)
{
int packetID = pvSrc.ReadUInt16();
PacketHandler ph = GetExtendedHandler(packetID);
if (ph == null)
{
pvSrc.Trace(state);
return;
}
if (ph.Ingame && state.Mobile?.Deleted != false)
{
if (state.Mobile == null)
Console.WriteLine(
"Client: {0}: Sent ingame packet (0xBFx{1:X2}) before having been attached to a mobile", state,
packetID);
state.Dispose();
}
else
ph.OnReceive(state, pvSrc);
}
public static void CastSpell(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
if (from == null)
return;
Item spellbook = null;
if (pvSrc.ReadInt16() == 1)
spellbook = World.FindItem(pvSrc.ReadUInt32());
int spellID = pvSrc.ReadInt16() - 1;
EventSink.InvokeCastSpellRequest(new CastSpellRequestEventArgs(from, spellID, spellbook));
}
public static void BandageTarget(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
if (from == null)
return;
if (from.AccessLevel >= AccessLevel.Counselor || Core.TickCount - from.NextActionTime >= 0)
{
Item bandage = World.FindItem(pvSrc.ReadUInt32());
if (bandage == null)
return;
Mobile target = World.FindMobile(pvSrc.ReadUInt32());
if (target == null)
return;
EventSink.InvokeBandageTargetRequest(new BandageTargetRequestEventArgs(from, bandage, target));
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
}
else
{
from.SendActionMessage();
}
}
public static void ToggleFlying(NetState state, PacketReader pvSrc)
{
state.Mobile.ToggleFlying();
}
public static void BatchQueryProperties(NetState state, PacketReader pvSrc)
{
if (!ObjectPropertyList.Enabled)
return;
Mobile from = state.Mobile;
long length = pvSrc.Length - 3;
if (length < 0 || length % 4 != 0)
return;
long count = length / 4;
for (int i = 0; i < count; ++i)
{
Serial s = pvSrc.ReadUInt32();
if (s.IsMobile)
{
Mobile m = World.FindMobile(s);
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
m.SendPropertiesTo(from);
}
else if (s.IsItem)
{
Item item = World.FindItem(s);
if (item?.Deleted == false && from.CanSee(item) &&
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
item.SendPropertiesTo(from);
}
}
}
public static void QueryProperties(NetState state, PacketReader pvSrc)
{
if (!ObjectPropertyList.Enabled)
return;
Mobile from = state.Mobile;
Serial s = pvSrc.ReadUInt32();
if (s.IsMobile)
{
Mobile m = World.FindMobile(s);
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
m.SendPropertiesTo(from);
}
else if (s.IsItem)
{
Item item = World.FindItem(s);
if (item?.Deleted == false && from.CanSee(item) &&
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
item.SendPropertiesTo(from);
}
}
public static void PartyMessage(NetState state, PacketReader pvSrc)
{
if (state.Mobile == null)
return;
switch (pvSrc.ReadByte())
{
case 0x01:
PartyMessage_AddMember(state, pvSrc);
break;
case 0x02:
PartyMessage_RemoveMember(state, pvSrc);
break;
case 0x03:
PartyMessage_PrivateMessage(state, pvSrc);
break;
case 0x04:
PartyMessage_PublicMessage(state, pvSrc);
break;
case 0x06:
PartyMessage_SetCanLoot(state, pvSrc);
break;
case 0x08:
PartyMessage_Accept(state, pvSrc);
break;
case 0x09:
PartyMessage_Decline(state, pvSrc);
break;
default:
pvSrc.Trace(state);
break;
}
}
public static void PartyMessage_AddMember(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnAdd(state.Mobile);
}
public static void PartyMessage_RemoveMember(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnRemove(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
}
public static void PartyMessage_PrivateMessage(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnPrivateMessage(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()),
pvSrc.ReadUnicodeStringSafe());
}
public static void PartyMessage_PublicMessage(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnPublicMessage(state.Mobile, pvSrc.ReadUnicodeStringSafe());
}
public static void PartyMessage_SetCanLoot(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnSetCanLoot(state.Mobile, pvSrc.ReadBoolean());
}
public static void PartyMessage_Accept(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnAccept(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
}
public static void PartyMessage_Decline(NetState state, PacketReader pvSrc)
{
if (PartyCommands.Handler != null)
PartyCommands.Handler.OnDecline(state.Mobile, World.FindMobile(pvSrc.ReadUInt32()));
}
public static void StunRequest(NetState state, PacketReader pvSrc)
{
EventSink.InvokeStunRequest(new StunRequestEventArgs(state.Mobile));
}
public static void DisarmRequest(NetState state, PacketReader pvSrc)
{
EventSink.InvokeDisarmRequest(new DisarmRequestEventArgs(state.Mobile));
}
public static void StatLockChange(NetState state, PacketReader pvSrc)
{
int stat = pvSrc.ReadByte();
int lockValue = pvSrc.ReadByte();
if (lockValue > 2) lockValue = 0;
Mobile m = state.Mobile;
if (m != null)
switch (stat)
{
case 0:
m.StrLock = (StatLockType)lockValue;
break;
case 1:
m.DexLock = (StatLockType)lockValue;
break;
case 2:
m.IntLock = (StatLockType)lockValue;
break;
}
}
public static void ScreenSize(NetState state, PacketReader pvSrc)
{
int width = pvSrc.ReadInt32();
int unk = pvSrc.ReadInt32();
}
public static void ContextMenuResponse(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
if (from != null)
{
ContextMenu menu = from.ContextMenu;
from.ContextMenu = null;
if (menu != null && from == menu.From)
{
IEntity entity = World.FindEntity(pvSrc.ReadUInt32());
if (entity != null && entity == menu.Target && from.CanSee(entity))
{
Point3D p;
if (entity is Mobile)
p = entity.Location;
else if (entity is Item item)
p = item.GetWorldLocation();
else
return;
int index = pvSrc.ReadUInt16();
if (index >= 0 && index < menu.Entries.Length)
{
ContextMenuEntry e = menu.Entries[index];
int range = e.Range;
if (range == -1)
range = 18;
if (e.Enabled && from.InRange(p, range))
e.OnClick();
}
}
}
}
}
public static void ContextMenuRequest(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
IEntity target = World.FindEntity(pvSrc.ReadUInt32());
if (from != null && target != null && from.Map == target.Map && from.CanSee(target))
{
if (target is Mobile && !Utility.InUpdateRange(from.Location, target.Location))
return;
Item item = target as Item;
if (item != null && !Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
return;
if (!from.CheckContextMenuDisplay(target))
return;
ContextMenu c = new ContextMenu(from, target);
if (c.Entries.Length > 0)
{
if (item?.RootParent is Mobile mobile && mobile != from && mobile.AccessLevel >= from.AccessLevel)
for (int i = 0; i < c.Entries.Length; ++i)
if (!c.Entries[i].NonLocalUse)
c.Entries[i].Enabled = false;
from.ContextMenu = c;
}
}
}
public static void CloseStatus(NetState state, PacketReader pvSrc)
{
Serial serial = pvSrc.ReadUInt32();
}
public static void Language(NetState state, PacketReader pvSrc)
{
string lang = pvSrc.ReadString(4);
if (state.Mobile != null)
state.Mobile.Language = lang;
}
public static void AssistVersion(NetState state, PacketReader pvSrc)
{
int unk = pvSrc.ReadInt32();
string av = pvSrc.ReadString();
}
public static void ClientVersion(NetState state, PacketReader pvSrc)
{
CV version = state.Version = new CV(pvSrc.ReadString());
EventSink.InvokeClientVersionReceived(new ClientVersionReceivedArgs(state, version));
}
public static void ClientType(NetState state, PacketReader pvSrc)
{
pvSrc.ReadUInt16();
int type = pvSrc.ReadUInt16();
CV version = state.Version = new CV(pvSrc.ReadString());
//EventSink.InvokeClientVersionReceived( new ClientVersionReceivedArgs( state, version ) );//todo
}
public static void MobileQuery(NetState state, PacketReader pvSrc)
{
Mobile from = state.Mobile;
pvSrc.ReadInt32(); // 0xEDEDEDED
int type = pvSrc.ReadByte();
Mobile m = World.FindMobile(pvSrc.ReadUInt32());
if (m != null)
switch (type)
{
case 0x04: // Stats
{
m.OnStatsQuery(from);
break;
}
case 0x05:
{
m.OnSkillsQuery(from);
break;
}
default:
{
pvSrc.Trace(state);
break;
}
}
}
public static void PlayCharacter(NetState state, PacketReader pvSrc)
{
pvSrc.ReadInt32(); // 0xEDEDEDED
string name = pvSrc.ReadString(30);
pvSrc.Seek(2, SeekOrigin.Current);
int flags = pvSrc.ReadInt32();
pvSrc.Seek(24, SeekOrigin.Current);
int charSlot = pvSrc.ReadInt32();
int clientIP = pvSrc.ReadInt32();
IAccount a = state.Account;
if (a == null || charSlot < 0 || charSlot >= a.Length)
state.Dispose();
else
{
Mobile m = a[charSlot];
// Check if anyone is using this account
for (int i = 0; i < a.Length; ++i)
{
Mobile check = a[i];
if (check != null && check.Map != Map.Internal && check != m)
{
Console.WriteLine("Login: {0}: Account in use", state);
state.Send(new PopupMessage(PMMessage.CharInWorld));
return;
}
}
if (m == null)
{
state.Dispose();
return;
}
m.NetState?.Dispose();
// TODO: Make this wait one tick so we don't have to call it unnecessarily
NetState.ProcessDisposedQueue();
state.Send(new ClientVersionReq());
state.BlockAllPackets = true;
state.Flags = (ClientFlags)flags;
state.Mobile = m;
m.NetState = state;
new LoginTimer(state, m).Start();
}
}
public static void ShowPublicHouseContent(NetState state, PacketReader pvSrc)
{
bool showPublicHouseContent = pvSrc.ReadBoolean();
}
public static void DoLogin(NetState state, Mobile m)
{
state.Send(new LoginConfirm(m));
if (m.Map != null)
state.Send(new MapChange(m));
state.Send(new MapPatches());
state.Send(SeasonChange.Instantiate(m.GetSeason(), true));
state.Send(SupportedFeatures.Instantiate(state));
state.Sequence = 0;
if (state.NewMobileIncoming)
{
state.Send(new MobileUpdate(m));
state.Send(new MobileUpdate(m));
m.CheckLightLevels(true);
state.Send(new MobileUpdate(m));
state.Send(new MobileIncoming(m, m));
//state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
m.SendEverything();
state.Send(SupportedFeatures.Instantiate(state));
state.Send(new MobileUpdate(m));
//state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
state.Send(new MobileIncoming(m, m));
}
else if (state.StygianAbyss)
{
state.Send(new MobileUpdate(m));
state.Send(new MobileUpdate(m));
m.CheckLightLevels(true);
state.Send(new MobileUpdate(m));
state.Send(new MobileIncomingSA(m, m));
//state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
m.SendEverything();
state.Send(SupportedFeatures.Instantiate(state));
state.Send(new MobileUpdate(m));
//state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
state.Send(new MobileIncomingSA(m, m));
}
else
{
state.Send(new MobileUpdateOld(m));
state.Send(new MobileUpdateOld(m));
m.CheckLightLevels(true);
state.Send(new MobileUpdateOld(m));
state.Send(new MobileIncomingOld(m, m));
//state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
m.SendEverything();
state.Send(SupportedFeatures.Instantiate(state));
state.Send(new MobileUpdateOld(m));
//state.Send( new MobileAttributes( m ) );
state.Send(new MobileStatus(m, m));
state.Send(Network.SetWarMode.Instantiate(m.Warmode));
state.Send(new MobileIncomingOld(m, m));
}
state.Send(LoginComplete.Instance);
state.Send(new CurrentTime());
state.Send(SeasonChange.Instantiate(m.GetSeason(), true));
state.Send(new MapChange(m));
EventSink.InvokeLogin(new LoginEventArgs(m));
m.ClearFastwalkStack();
}
public static void CreateCharacter(NetState state, PacketReader pvSrc)
{
int unk1 = pvSrc.ReadInt32();
int unk2 = pvSrc.ReadInt32();
int unk3 = pvSrc.ReadByte();
string name = pvSrc.ReadString(30);
pvSrc.Seek(2, SeekOrigin.Current);
int flags = pvSrc.ReadInt32();
pvSrc.Seek(8, SeekOrigin.Current);
int prof = pvSrc.ReadByte();
pvSrc.Seek(15, SeekOrigin.Current);
int genderRace = pvSrc.ReadByte();
int str = pvSrc.ReadByte();
int dex = pvSrc.ReadByte();
int intl = pvSrc.ReadByte();
int is1 = pvSrc.ReadByte();
int vs1 = pvSrc.ReadByte();
int is2 = pvSrc.ReadByte();
int vs2 = pvSrc.ReadByte();
int is3 = pvSrc.ReadByte();
int vs3 = pvSrc.ReadByte();
int hue = pvSrc.ReadUInt16();
int hairVal = pvSrc.ReadInt16();
int hairHue = pvSrc.ReadInt16();
int hairValf = pvSrc.ReadInt16();
int hairHuef = pvSrc.ReadInt16();
pvSrc.ReadByte();
int cityIndex = pvSrc.ReadByte();
int charSlot = pvSrc.ReadInt32();
int clientIP = pvSrc.ReadInt32();
int shirtHue = pvSrc.ReadInt16();
int pantsHue = pvSrc.ReadInt16();
/*
Pre-7.0.0.0:
0x00, 0x01 -> Human Male, Human Female
0x02, 0x03 -> Elf Male, Elf Female
Post-7.0.0.0:
0x00, 0x01
0x02, 0x03 -> Human Male, Human Female
0x04, 0x05 -> Elf Male, Elf Female
0x05, 0x06 -> Gargoyle Male, Gargoyle Female
*/
bool female = genderRace % 2 != 0;
Race race;
if (state.StygianAbyss)
{
byte raceID = (byte)(genderRace < 4 ? 0 : genderRace / 2 - 1);
race = Race.Races[raceID];
}
else
{
race = Race.Races[(byte)(genderRace / 2)];
}
race ??= Race.DefaultRace;
CityInfo[] info = state.CityInfo;
IAccount a = state.Account;
if (info == null || a == null || cityIndex < 0 || cityIndex >= info.Length)
{
state.Dispose();
}
else
{
// Check if anyone is using this account
for (int i = 0; i < a.Length; ++i)
{
Mobile check = a[i];
if (check != null && check.Map != Map.Internal)
{
Console.WriteLine("Login: {0}: Account in use", state);
state.Send(new PopupMessage(PMMessage.CharInWorld));
return;
}
}
state.Flags = (ClientFlags)flags;
CharacterCreatedEventArgs args = new CharacterCreatedEventArgs(
state, a,
name, female, hue,
str, dex, intl,
info[cityIndex],
new SkillNameValue[]
{
new SkillNameValue((SkillName)is1, vs1),
new SkillNameValue((SkillName)is2, vs2),
new SkillNameValue((SkillName)is3, vs3)
},
shirtHue, pantsHue,
hairVal, hairHue,
hairValf, hairHuef,
prof,
race
);
state.Send(new ClientVersionReq());
state.BlockAllPackets = true;
EventSink.InvokeCharacterCreated(args);
Mobile m = args.Mobile;
if (m != null)
{
state.Mobile = m;
m.NetState = state;
new LoginTimer(state, m).Start();
}
else
{
state.BlockAllPackets = false;
state.Dispose();
}
}
}
public static void CreateCharacter70160(NetState state, PacketReader pvSrc)
{
int unk1 = pvSrc.ReadInt32();
int unk2 = pvSrc.ReadInt32();
int unk3 = pvSrc.ReadByte();
string name = pvSrc.ReadString(30);
pvSrc.Seek(2, SeekOrigin.Current);
int flags = pvSrc.ReadInt32();
pvSrc.Seek(8, SeekOrigin.Current);
int prof = pvSrc.ReadByte();
pvSrc.Seek(15, SeekOrigin.Current);
int genderRace = pvSrc.ReadByte();
int str = pvSrc.ReadByte();
int dex = pvSrc.ReadByte();
int intl = pvSrc.ReadByte();
int is1 = pvSrc.ReadByte();
int vs1 = pvSrc.ReadByte();
int is2 = pvSrc.ReadByte();
int vs2 = pvSrc.ReadByte();
int is3 = pvSrc.ReadByte();
int vs3 = pvSrc.ReadByte();
int is4 = pvSrc.ReadByte();
int vs4 = pvSrc.ReadByte();
int hue = pvSrc.ReadUInt16();
int hairVal = pvSrc.ReadInt16();
int hairHue = pvSrc.ReadInt16();
int hairValf = pvSrc.ReadInt16();
int hairHuef = pvSrc.ReadInt16();
pvSrc.ReadByte();
int cityIndex = pvSrc.ReadByte();
int charSlot = pvSrc.ReadInt32();
int clientIP = pvSrc.ReadInt32();
int shirtHue = pvSrc.ReadInt16();
int pantsHue = pvSrc.ReadInt16();
/*
0x00, 0x01
0x02, 0x03 -> Human Male, Human Female
0x04, 0x05 -> Elf Male, Elf Female
0x05, 0x06 -> Gargoyle Male, Gargoyle Female
*/
bool female = genderRace % 2 != 0;
Race race;
byte raceID = (byte)(genderRace < 4 ? 0 : genderRace / 2 - 1);
race = Race.Races[raceID] ?? Race.DefaultRace;
CityInfo[] info = state.CityInfo;
IAccount a = state.Account;
if (info == null || a == null || cityIndex < 0 || cityIndex >= info.Length)
{
state.Dispose();
}
else
{
// Check if anyone is using this account
for (int i = 0; i < a.Length; ++i)
{
Mobile check = a[i];
if (check != null && check.Map != Map.Internal)
{
Console.WriteLine("Login: {0}: Account in use", state);
state.Send(new PopupMessage(PMMessage.CharInWorld));
return;
}
}
state.Flags = (ClientFlags)flags;
CharacterCreatedEventArgs args = new CharacterCreatedEventArgs(
state, a,
name, female, hue,
str, dex, intl,
info[cityIndex],
new SkillNameValue[]
{
new SkillNameValue((SkillName)is1, vs1),
new SkillNameValue((SkillName)is2, vs2),
new SkillNameValue((SkillName)is3, vs3),
new SkillNameValue((SkillName)is4, vs4)
},
shirtHue, pantsHue,
hairVal, hairHue,
hairValf, hairHuef,
prof,
race
);
state.Send(new ClientVersionReq());
state.BlockAllPackets = true;
EventSink.InvokeCharacterCreated(args);
Mobile m = args.Mobile;
if (m != null)
{
state.Mobile = m;
m.NetState = state;
new LoginTimer(state, m).Start();
}
else
{
state.BlockAllPackets = false;
state.Dispose();
}
}
}
private static int GenerateAuthID(NetState state)
{
if (m_AuthIDWindow.Count == m_AuthIDWindowSize)
{
int oldestID = 0;
DateTime oldest = DateTime.MaxValue;
foreach (KeyValuePair<int, AuthIDPersistence> kvp in m_AuthIDWindow)
if (kvp.Value.Age < oldest)
{
oldestID = kvp.Key;
oldest = kvp.Value.Age;
}
m_AuthIDWindow.Remove(oldestID);
}
int authID;
do
{
authID = Utility.Random(1, int.MaxValue - 1);
if (Utility.RandomBool())
authID |= 1 << 31;
} while (m_AuthIDWindow.ContainsKey(authID));
m_AuthIDWindow[authID] = new AuthIDPersistence(state.Version);
return authID;
}
public static void GameLogin(NetState state, PacketReader pvSrc)
{
if (state.SentFirstPacket)
{
state.Dispose();
return;
}
state.SentFirstPacket = true;
int authID = pvSrc.ReadInt32();
if (m_AuthIDWindow.TryGetValue(authID, out AuthIDPersistence ap))
{
m_AuthIDWindow.Remove(authID);
state.Version = ap.Version;
}
else if (ClientVerification)
{
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
state.Dispose();
return;
}
if (state.m_AuthID != 0 && authID != state.m_AuthID)
{
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
state.Dispose();
return;
}
if (state.m_AuthID == 0 && authID != state.m_Seed)
{
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
state.Dispose();
return;
}
string username = pvSrc.ReadString(30);
string password = pvSrc.ReadString(30);
GameLoginEventArgs e = new GameLoginEventArgs(state, username, password);
EventSink.InvokeGameLogin(e);
if (e.Accepted)
{
state.CityInfo = e.CityInfo;
state.CompressionEnabled = true;
state.Send(SupportedFeatures.Instantiate(state));
if (state.NewCharacterList)
state.Send(new CharacterList(state.Account, state.CityInfo));
else
state.Send(new CharacterListOld(state.Account, state.CityInfo));
}
else
state.Dispose();
}
public static void PlayServer(NetState state, PacketReader pvSrc)
{
int index = pvSrc.ReadInt16();
ServerInfo[] info = state.ServerInfo;
IAccount a = state.Account;
if (info == null || a == null || index < 0 || index >= info.Length)
state.Dispose();
else
{
ServerInfo si = info[index];
state.m_AuthID = PlayServerAck.m_AuthID = GenerateAuthID(state);
state.SentFirstPacket = false;
state.Send(new PlayServerAck(si));
}
}
public static void LoginServerSeed(NetState state, PacketReader pvSrc)
{
state.m_Seed = pvSrc.ReadInt32();
state.Seeded = true;
if (state.m_Seed == 0)
{
Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", state);
state.Dispose();
return;
}
int clientMaj = pvSrc.ReadInt32();
int clientMin = pvSrc.ReadInt32();
int clientRev = pvSrc.ReadInt32();
int clientPat = pvSrc.ReadInt32();
state.Version = new ClientVersion(clientMaj, clientMin, clientRev, clientPat);
}
public static void CrashReport(NetState state, PacketReader pvSrc)
{
byte clientMaj = pvSrc.ReadByte();
byte clientMin = pvSrc.ReadByte();
byte clientRev = pvSrc.ReadByte();
byte clientPat = pvSrc.ReadByte();
ushort x = pvSrc.ReadUInt16();
ushort y = pvSrc.ReadUInt16();
sbyte z = pvSrc.ReadSByte();
byte map = pvSrc.ReadByte();
string account = pvSrc.ReadString(32);
string character = pvSrc.ReadString(32);
string ip = pvSrc.ReadString(15);
int unk1 = pvSrc.ReadInt32();
int exception = pvSrc.ReadInt32();
string process = pvSrc.ReadString(100);
string report = pvSrc.ReadString(100);
pvSrc.ReadByte(); // 0x00
int offset = pvSrc.ReadInt32();
int count = pvSrc.ReadByte();
for (int i = 0; i < count; i++)
{
int address = pvSrc.ReadInt32();
}
}
public static void AccountLogin(NetState state, PacketReader pvSrc)
{
if (state.SentFirstPacket)
{
state.Dispose();
return;
}
state.SentFirstPacket = true;
string username = pvSrc.ReadString(30);
string password = pvSrc.ReadString(30);
AccountLoginEventArgs e = new AccountLoginEventArgs(state, username, password);
EventSink.InvokeAccountLogin(e);
if (e.Accepted)
AccountLogin_ReplyAck(state);
else
AccountLogin_ReplyRej(state, e.RejectReason);
}
public static void AccountLogin_ReplyAck(NetState state)
{
ServerListEventArgs e = new ServerListEventArgs(state, state.Account);
EventSink.InvokeServerList(e);
if (e.Rejected)
{
state.Account = null;
AccountLogin_ReplyRej(state, ALRReason.BadComm);
}
else
{
ServerInfo[] info = e.Servers.ToArray();
state.ServerInfo = info;
state.Send(new AccountLoginAck(info));
}
}
public static void AccountLogin_ReplyRej(NetState state, ALRReason reason)
{
state.Send(new AccountLoginRej(reason));
state.Dispose();
}
private class LoginTimer : Timer
{
private Mobile m_Mobile;
private NetState m_State;
public LoginTimer(NetState state, Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_State = state;
m_Mobile = m;
}
protected override void OnTick()
{
if (m_State == null)
Stop();
if (m_State.Version != null)
{
m_State.BlockAllPackets = false;
DoLogin(m_State, m_Mobile);
Stop();
}
}
}
internal struct AuthIDPersistence
{
public DateTime Age;
public ClientVersion Version;
public AuthIDPersistence(ClientVersion v)
{
Age = DateTime.UtcNow;
Version = v;
}
}
}
}