## Adds Auto Archiving Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically. _Note: Automatic pruning is off by default_ ### Archive compression format The following formats are supported: * Zstd (The fastest with best compression ratio) * GZip * Zip * None (Tar) _Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format. The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_ ### Restoring world from archive Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below. ### Manually extracting an archives #### Windows * Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest) 1. Extract the `.tar.zst` file. 2. Extract the `.tar` file. (Yes you have to do it in two steps) * On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO. 1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"` #### Mac * Install [Keka](https://www.keka.io) 1. Drop the .tar.zst onto the keka interface. #### Linux 1. Install zstd from a package manager 2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"` ### Other changes * Changes Autosave to occur at the same time no matter when the server is booted. * Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game. * Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details. <img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png"> <img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png"> <img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png"> <img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
113 lines
2.9 KiB
C#
113 lines
2.9 KiB
C#
using System;
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using Server.Saves;
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namespace Server.Misc
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{
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public class AutoRestart : Timer
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{
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private static Timer _autoRestart;
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private static bool _enabled;
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public static bool Enabled
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{
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get => _enabled;
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set
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{
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_enabled = value;
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if (value)
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{
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_autoRestart ??= new AutoRestart();
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_autoRestart.Start();
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}
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else
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{
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_autoRestart?.Stop();
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_autoRestart = null;
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}
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}
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}
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private static readonly TimeSpan RestartTime = TimeSpan.FromHours(2.0); // time of day at which to restart
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// how long the server should remain active before restart (period of 'server wars')
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private static readonly TimeSpan RestartDelay = TimeSpan.Zero;
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// at what interval should the shutdown message be displayed?
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private static readonly TimeSpan WarningDelay = TimeSpan.FromMinutes(1.0);
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private static DateTime m_RestartTime;
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public AutoRestart() : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
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{
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m_RestartTime = Core.Now.Date + RestartTime;
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if (m_RestartTime < Core.Now)
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{
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m_RestartTime += TimeSpan.FromDays(1.0);
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}
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}
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public static bool Restarting { get; private set; }
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetOrUpdateSetting("world.enableAutoRestart", false);
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}
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public static void Initialize()
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{
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CommandSystem.Register("Restart", AccessLevel.Administrator, Restart_OnCommand);
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}
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public static void Restart_OnCommand(CommandEventArgs e)
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{
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if (Restarting)
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{
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e.Mobile.SendMessage("The server is already restarting.");
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}
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else
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{
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e.Mobile.SendMessage("You have initiated server shutdown.");
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Enabled = true;
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m_RestartTime = Core.Now;
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}
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}
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private static void Warning_Callback()
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{
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World.Broadcast(0x22, true, "The server is going down shortly.");
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}
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private static void Restart_Callback()
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{
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Core.Kill(true);
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}
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protected override void OnTick()
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{
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if (Restarting || !Enabled)
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{
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return;
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}
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if (Core.Now < m_RestartTime)
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{
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return;
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}
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if (WarningDelay > TimeSpan.Zero)
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{
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Warning_Callback();
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StartTimer(WarningDelay, WarningDelay, Warning_Callback);
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}
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AutoSave.Save();
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Restarting = true;
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StartTimer(RestartDelay, Restart_Callback);
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}
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}
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}
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