126 lines
4 KiB
C#
126 lines
4 KiB
C#
using ModernUO.Serialization;
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using System;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class LesserHiryu : BaseMount
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{
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public override string DefaultName => "a lesser hiryu";
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[Constructible]
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public LesserHiryu() : base(243, 0x3E94, AIType.AI_Melee)
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{
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Hue = GetHue();
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SetStr(301, 410);
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SetDex(171, 270);
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SetInt(301, 325);
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SetHits(401, 600);
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SetMana(60);
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SetDamage(18, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 70);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 5, 15);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 75.1, 80.0);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 100.1, 110.0);
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SetSkill(SkillName.Wrestling, 100.1, 120.0);
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Fame = 10000;
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Karma = -10000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 98.7;
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if (Utility.RandomDouble() < .33)
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{
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PackItem(Seed.RandomBonsaiSeed());
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}
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}
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public override string CorpseName => "a hiryu corpse";
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public override double WeaponAbilityChance => 0.07; /* 1 in 15 chance of using; 1 in 5 chance of success */
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public override bool StatLossAfterTame => true;
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public override int TreasureMapLevel => 3;
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public override int Meat => 16;
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public override int Hides => 60;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanAngerOnTame => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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private static MonsterAbility[] _abilities = { MonsterAbilities.GraspingClaw };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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private static int GetHue()
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{
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return Utility.Random(525) switch
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{
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524 => 0x258, // Midnight Blue 0.19%
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523 => CraftResources.GetHue(CraftResource.Valorite), // Valorite 0.19%
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>= 520 => 0x7D4, // Dark Green 0.57%
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>= 510 => 0x163, // Green 1.90%
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>= 500 => 0x295, // Green 1.90%
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_ => 0 // No Hue 95.24%
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} | 0x8000;
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}
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public override bool OverrideBondingReqs() => ControlMaster.Skills.Bushido.Base >= 90.0;
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public override int GetAngerSound() => 0x4FE;
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public override int GetIdleSound() => 0x4FD;
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public override int GetAttackSound() => 0x4FC;
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public override int GetHurtSound() => 0x4FF;
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public override int GetDeathSound() => 0x4FB;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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AddLoot(LootPack.Gems, 4);
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}
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public override double GetControlChance(Mobile m, bool useBaseSkill = false)
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{
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var tamingChance = base.GetControlChance(m, useBaseSkill);
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if (tamingChance < 0.05)
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{
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return tamingChance;
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}
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var skill = useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value;
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if (skill < 90.0)
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{
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return tamingChance;
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}
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var bushidoChance = (skill - 30.0) / 100;
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if (m.Skills.Bushido.Base >= 120)
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{
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bushidoChance += 0.05;
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}
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return bushidoChance > tamingChance ? bushidoChance : tamingChance;
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}
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}
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}
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