ModernUO/Projects/UOContent/Engines/Spawners
Kamron Batman a55e271a69
fix: Cleans up file system paths and archiving (#815)
* Makes EnsureDirectory properly work for relative and absolute paths
* Adds a `PathUtility.GetFullPath` which returns full paths for relative paths to `Core.BaseDirectory`. If the path is absolute, it will return as-is.
* Moves EnsureDirectory to `PathUtility`. So `ScriptsHandler.EnsureDirectory` and `AssemblyHandler.EnsureDirectory` are now `PathUtility.EnsureDirectory`
* Fixes crash guard so that it copies accounts properly.
* Changes world save and auto archive to use a random folder name inside of the temp folder.
2021-10-05 08:54:44 -07:00
..
Commands fix: Cleans up file system paths and archiving (#815) 2021-10-05 08:54:44 -07:00
BaseSpawner.cs fix: Makes guid settable. Cleans up type conversions (#765) 2021-09-05 01:53:00 -07:00
ProximitySpawner.cs fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751) 2021-09-03 21:52:44 -07:00
RegionSpawner.cs fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751) 2021-09-03 21:52:44 -07:00
Spawner.cs fix: Cleans up movement code (#787) 2021-09-16 23:23:22 -07:00
SpawnerEntry.cs fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751) 2021-09-03 21:52:44 -07:00
SpawnerGump.cs fix(core): Fixes type caching & cleanup (#422) 2021-01-20 00:10:33 -08:00
SpawnPropsGump.cs cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00