- [X] Removes static freezing/unfreezing. Use other tools for this. - [X] Cleans up IPoint3D allocations - [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations. Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues. |
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|---|---|---|
| .. | ||
| Exceptions.cs | ||
| PropsConfig.cs | ||
| PropsGump.cs | ||
| SetCustomEnumGump.cs | ||
| SetGump.cs | ||
| SetListOptionGump.cs | ||
| SetObjectGump.cs | ||
| SetObjectTarget.cs | ||
| SetPoint2DGump.cs | ||
| SetPoint3DGump.cs | ||
| SetTimeSpanGump.cs | ||