174 lines
5.7 KiB
C#
174 lines
5.7 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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namespace Server
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{
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public class PoisonImpl : Poison
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{
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private readonly int m_Count;
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// Timers
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private readonly TimeSpan m_Delay;
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private readonly TimeSpan m_Interval;
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private readonly int m_Maximum;
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private readonly int m_MessageInterval;
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// Info
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// Damage
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private readonly int m_Minimum;
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private readonly double m_Scalar;
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public PoisonImpl(
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string name, int level, int min, int max, double percent, double delay, double interval, int count,
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int messageInterval
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)
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{
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Name = name;
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Level = level;
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m_Minimum = min;
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m_Maximum = max;
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m_Scalar = percent * 0.01;
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m_Delay = TimeSpan.FromSeconds(delay);
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m_Interval = TimeSpan.FromSeconds(interval);
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m_Count = count;
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m_MessageInterval = messageInterval;
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}
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public override string Name { get; }
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public override int Level { get; }
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[CallPriority(10)]
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public static void Configure()
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{
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if (Core.AOS)
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{
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Register(new PoisonImpl("Lesser", 0, 4, 16, 7.5, 3.0, 2.25, 10, 4));
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Register(new PoisonImpl("Regular", 1, 8, 18, 10.0, 3.0, 3.25, 10, 3));
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Register(new PoisonImpl("Greater", 2, 12, 20, 15.0, 3.0, 4.25, 10, 2));
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Register(new PoisonImpl("Deadly", 3, 16, 30, 30.0, 3.0, 5.25, 15, 2));
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Register(new PoisonImpl("Lethal", 4, 20, 50, 35.0, 3.0, 5.25, 20, 2));
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}
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else
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{
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Register(new PoisonImpl("Lesser", 0, 4, 26, 2.500, 3.5, 3.0, 10, 2));
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Register(new PoisonImpl("Regular", 1, 5, 26, 3.125, 3.5, 3.0, 10, 2));
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Register(new PoisonImpl("Greater", 2, 6, 26, 6.250, 3.5, 3.0, 10, 2));
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Register(new PoisonImpl("Deadly", 3, 7, 26, 12.500, 3.5, 4.0, 10, 2));
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Register(new PoisonImpl("Lethal", 4, 9, 26, 25.000, 3.5, 5.0, 10, 2));
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}
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}
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public static Poison IncreaseLevel(Poison oldPoison)
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{
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var newPoison = oldPoison == null ? null : GetPoison(oldPoison.Level + 1);
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return newPoison ?? oldPoison;
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}
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public override Timer ConstructTimer(Mobile m) => new PoisonTimer(m, this);
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public class PoisonTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly PoisonImpl m_Poison;
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private int m_Index;
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private int m_LastDamage;
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public PoisonTimer(Mobile m, PoisonImpl p) : base(p.m_Delay, p.m_Interval)
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{
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From = m;
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m_Mobile = m;
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m_Poison = p;
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}
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public Mobile From { get; set; }
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protected override void OnTick()
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{
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if (Core.AOS && m_Poison.Level < 4 &&
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TransformationSpellHelper.UnderTransformation(m_Mobile, typeof(VampiricEmbraceSpell)) ||
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m_Poison.Level < 3 && OrangePetals.UnderEffect(m_Mobile) ||
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AnimalForm.UnderTransformation(m_Mobile, typeof(Unicorn)))
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{
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if (m_Mobile.CurePoison(m_Mobile))
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{
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m_Mobile.LocalOverheadMessage(
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MessageType.Emote,
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0x3F,
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true,
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"* You feel yourself resisting the effects of the poison *"
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);
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m_Mobile.NonlocalOverheadMessage(
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MessageType.Emote,
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0x3F,
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true,
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$"* {m_Mobile.Name} seems resistant to the poison *"
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);
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Stop();
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return;
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}
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}
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if (m_Index++ == m_Poison.m_Count)
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{
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m_Mobile.SendLocalizedMessage(502136); // The poison seems to have worn off.
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m_Mobile.Poison = null;
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Stop();
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return;
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}
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int damage;
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if (!Core.AOS && m_LastDamage != 0 && Utility.RandomBool())
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{
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damage = m_LastDamage;
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}
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else
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{
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damage = 1 + (int)(m_Mobile.Hits * m_Poison.m_Scalar);
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if (damage < m_Poison.m_Minimum)
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{
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damage = m_Poison.m_Minimum;
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}
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else if (damage > m_Poison.m_Maximum)
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{
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damage = m_Poison.m_Maximum;
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}
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m_LastDamage = damage;
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}
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From?.DoHarmful(m_Mobile, true);
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if (m_Mobile is IHonorTarget honorTarget)
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{
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honorTarget.ReceivedHonorContext?.OnTargetPoisoned();
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}
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AOS.Damage(m_Mobile, From, damage, 0, 0, 0, 100, 0);
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// OSI: randomly revealed between first and third damage tick, guessing 60% chance
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if (Utility.RandomDouble() >= 0.60)
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{
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m_Mobile.RevealingAction();
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}
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if (m_Index % m_Poison.m_MessageInterval == 0)
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{
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m_Mobile.OnPoisoned(From, m_Poison, m_Poison);
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}
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}
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}
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}
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}
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