* Adds CanTarget for more granular overrides of specific targeting restrictions * Updates spell targeting * Fixes targeting checks
186 lines
6.5 KiB
C#
186 lines
6.5 KiB
C#
using System;
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using System.Net;
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using System.Net.Http;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using Server.Logging;
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namespace Server.Misc
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{
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/*
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* The default settings are configured to automatically detect your external IP address.
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*
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* If your public IP address cannot be determined then set your IP address in modernuo.json, for example:
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* "serverListing.address": "1.2.3.4"
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*
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* If you do not plan on allowing clients outside of your LAN to connect, then set the following in modernuo.json
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* "serverListing.address": null,
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* "serverListing.autoDetect": false
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*
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* If you want players outside your LAN to be able to connect to your server and you are behind a router, you must also
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* forward TCP port 2593 to your private IP address. The procedure for doing this varies by manufacturer but generally
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* involves configuration of the router through your web browser.
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*
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* ServerList will direct connecting clients depending on both the address they are connecting from and the address and
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* port they are connecting to. If it is determined that both ends of a connection are private IP addresses, ServerList
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* will direct the client to the local private IP address. If a client is connecting to a local public IP address, they
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* will be directed to whichever address and port they initially connected to. This allows multi-homed servers to function
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* properly and fully supports listening on multiple ports. If a client with a public IP address is connecting to a
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* locally private address, the server will direct the client to either the automatically detected IP address or the
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* manually entered IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
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*/
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public static class ServerList
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(ServerList));
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private static IPAddress _publicAddress;
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public static string Address { get; private set; }
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public static string ServerName { get; private set; }
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public static bool AutoDetect { get; private set; }
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public static void Configure()
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{
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Address = ServerConfiguration.GetOrUpdateSetting("serverListing.address", null);
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AutoDetect = ServerConfiguration.GetOrUpdateSetting("serverListing.autoDetect", true);
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ServerName = ServerConfiguration.GetOrUpdateSetting("serverListing.serverName", "ModernUO");
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}
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public static void Initialize()
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{
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if (Address == null)
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{
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if (AutoDetect)
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{
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AutoDetection();
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}
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}
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else
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{
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Resolve(Address, out _publicAddress);
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}
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EventSink.ServerList += EventSink_ServerList;
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}
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private static void EventSink_ServerList(ServerListEventArgs e)
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{
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try
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{
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var ns = e.State;
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var ipep = (IPEndPoint)ns.Connection?.LocalEndPoint;
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if (ipep == null)
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{
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return;
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}
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var localAddress = ipep.Address;
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var localPort = ipep.Port;
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if (IsPrivateNetwork(localAddress))
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{
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ipep = (IPEndPoint)ns.Connection.RemoteEndPoint;
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if (ipep == null || !IsPrivateNetwork(ipep.Address) && _publicAddress != null)
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{
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localAddress = _publicAddress;
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}
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}
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e.AddServer(ServerName, new IPEndPoint(localAddress, localPort));
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}
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catch (Exception er)
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{
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logger.Warning(er, "Unhandled exception at server list");
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e.Rejected = true;
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}
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}
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private static void AutoDetection()
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{
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if (!HasPublicIPAddress())
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{
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_publicAddress = FindPublicAddress();
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if (_publicAddress != null)
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{
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logger.Information("Auto-detected public IP address ({0})", _publicAddress);
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}
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else
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{
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logger.Warning("Could not auto-detect public IP address");
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}
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}
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}
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private static void Resolve(string addr, out IPAddress outValue)
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{
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if (IPAddress.TryParse(addr, out outValue))
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{
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return;
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}
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try
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{
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var iphe = Dns.GetHostEntry(addr);
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if (iphe.AddressList.Length > 0)
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{
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outValue = iphe.AddressList[^1];
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}
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}
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catch
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{
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// ignored
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}
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}
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private static bool HasPublicIPAddress()
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{
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foreach (var adapter in NetworkInterface.GetAllNetworkInterfaces())
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{
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foreach (var unicast in adapter.GetIPProperties().UnicastAddresses)
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{
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var ip = unicast.Address;
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if (!IPAddress.IsLoopback(ip) && ip.AddressFamily != AddressFamily.InterNetworkV6 &&
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!IsPrivateNetwork(ip))
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{
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return true;
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}
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}
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}
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return false;
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}
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// 10.0.0.0/8
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// 172.16.0.0/12
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// 192.168.0.0/16
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// 169.254.0.0/16
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// 100.64.0.0/10 RFC 6598
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private static bool IsPrivateNetwork(IPAddress ip) =>
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ip.AddressFamily != AddressFamily.InterNetworkV6 &&
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(Utility.IPMatch("192.168.*", ip) ||
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Utility.IPMatch("10.*", ip) ||
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Utility.IPMatch("172.16-31.*", ip) ||
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Utility.IPMatch("169.254.*", ip) ||
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Utility.IPMatch("100.64-127.*", ip));
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private const string _ipifyUrl = "https://api.ipify.org";
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private static IPAddress FindPublicAddress()
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{
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try
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{
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// This isn't called often so we don't need to optimize
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using HttpClient hc = new HttpClient();
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var ipAddress = hc.GetStringAsync(_ipifyUrl).Result;
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return IPAddress.Parse(ipAddress);
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}
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catch
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{
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return null;
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}
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}
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}
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}
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