* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
34 lines
1,009 B
C#
34 lines
1,009 B
C#
namespace Server.Mobiles
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{
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public class SeaHorse : BaseMount
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{
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[Constructible]
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public SeaHorse(string name = "a sea horse") : base(name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor)
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{
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InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
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Skills.MagicResist.Base = 25.0 + Utility.RandomDouble() * 5.0;
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Skills.Wrestling.Base = 35.0 + Utility.RandomDouble() * 10.0;
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Skills.Tactics.Base = 30.0 + Utility.RandomDouble() * 15.0;
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}
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public SeaHorse(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a sea horse corpse";
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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