ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/SkeletalMount.cs
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00

67 lines
1.8 KiB
C#

namespace Server.Mobiles
{
public class SkeletalMount : BaseMount
{
[Constructible]
public SkeletalMount(string name = null) : base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor)
{
SetStr(91, 100);
SetDex(46, 55);
SetInt(46, 60);
SetHits(41, 50);
SetDamage(5, 12);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Cold, 90, 95);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 95.1, 100.0);
SetSkill(SkillName.Tactics, 50.0);
SetSkill(SkillName.Wrestling, 70.1, 80.0);
Fame = 0;
Karma = 0;
}
public SkeletalMount(Serial serial) : base(serial)
{
}
public override string CorpseName => "an undead horse corpse";
public override string DefaultName => "a skeletal steed";
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Tamable = false;
MinTameSkill = 0.0;
ControlSlots = 0;
break;
}
}
}
}
}