* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class Reptalon : BaseMount
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{
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[Constructible]
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public Reptalon() : base("a reptalon", 0x114, 0x3E90, AIType.AI_Melee)
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{
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BaseSoundID = 0x16A;
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SetStr(1001, 1025);
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SetDex(152, 164);
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SetInt(251, 289);
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SetHits(833, 931);
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SetDamage(21, 28);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 25);
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SetDamageType(ResistanceType.Energy, 75);
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SetResistance(ResistanceType.Physical, 53, 64);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 36, 45);
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SetResistance(ResistanceType.Poison, 52, 63);
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SetResistance(ResistanceType.Energy, 71, 83);
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SetSkill(SkillName.Wrestling, 101.5, 118.2);
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SetSkill(SkillName.Tactics, 101.7, 108.2);
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SetSkill(SkillName.MagicResist, 76.4, 89.9);
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SetSkill(SkillName.Anatomy, 56.4, 59.7);
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 101.1;
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}
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public Reptalon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a reptalon corpse";
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public override int TreasureMapLevel => 5;
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public override int Meat => 5;
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public override int Hides => 10;
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public override bool CanBreath => true;
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public override bool CanAngerOnTame => true;
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public override bool StatLossAfterTame => true;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override bool CanFly => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosUltraRich, 3);
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}
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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