ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00
..
AnimatedWeapon.cs fix: Fixes speed issues (#959) 2022-03-15 10:18:27 -07:00
BladeSpirits.cs fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019) 2022-05-15 10:01:14 -07:00
Centaur.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00
EnergyVortex.cs fix: Updates ArrayPool to STArrayPool for performance. (#968) 2022-03-22 20:07:32 -07:00
FrostOoze.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00
Golem.cs fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019) 2022-05-15 10:01:14 -07:00
PlagueBeast.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00
PlagueBeastLord.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00
PlagueSpawn.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00
SandVortex.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00
Slime.cs fix: Fixes NPC slowness. (#955) 2022-03-10 22:55:06 -08:00