* Removes scaled speed by dex for monsters * Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex * Removes speed changes that were broken for various mobs * Combines "Legacy" speed and renames the class to `NPCSpeeds` * Creates speed "classes" (slow, medium, fast, very fast) * Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds. Order of speed determination: 1. SpeedMod 2. SpeedClass property (not null) 3. SpeedClass entry in Data\npc-speeds.json for that type 4. "Fast" (200ms Active, 400ms Passive)
120 lines
3.3 KiB
C#
120 lines
3.3 KiB
C#
namespace Server.Mobiles
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{
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public class Silvani : BaseCreature
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{
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[Constructible]
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public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
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{
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Body = 176;
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BaseSoundID = 0x467;
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SetStr(253, 400);
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SetDex(157, 850);
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SetInt(503, 800);
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SetHits(600);
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SetDamage(27, 38);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Cold, 25);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Magery, 97.6, 107.5);
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SetSkill(SkillName.Meditation, 100.0);
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SetSkill(SkillName.MagicResist, 100.5, 150.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 20000;
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Karma = 20000;
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VirtualArmor = 50;
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}
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public Silvani(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "Silvani";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool CanFly => true;
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public override bool Unprovokable => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 5;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public void SpawnPixies(Mobile target)
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{
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var map = Map;
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if (map == null)
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{
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return;
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}
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var newPixies = Utility.RandomMinMax(3, 6);
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for (var i = 0; i < newPixies; ++i)
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{
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var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
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pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
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pixie.Combatant = target;
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}
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}
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public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
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{
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if (Utility.RandomDouble() <= 0.1)
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{
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SpawnPixies(caster);
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}
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}
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public override void OnGaveMeleeAttack(Mobile defender)
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{
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base.OnGaveMeleeAttack(defender);
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defender.Damage(Utility.Random(20, 10), this);
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defender.Stam -= Utility.Random(20, 10);
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defender.Mana -= Utility.Random(20, 10);
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}
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public override void OnGotMeleeAttack(Mobile attacker)
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{
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base.OnGotMeleeAttack(attacker);
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if (Utility.RandomDouble() <= 0.1)
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{
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SpawnPixies(attacker);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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