ModernUO/Projects/UOContent/Mobiles/Special/Silvani.cs
Kamron Batman eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00

120 lines
3.3 KiB
C#

namespace Server.Mobiles
{
public class Silvani : BaseCreature
{
[Constructible]
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
{
Body = 176;
BaseSoundID = 0x467;
SetStr(253, 400);
SetDex(157, 850);
SetInt(503, 800);
SetHits(600);
SetDamage(27, 38);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 97.6, 107.5);
SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 20000;
Karma = 20000;
VirtualArmor = 50;
}
public Silvani(Serial serial) : base(serial)
{
}
public override string DefaultName => "Silvani";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanFly => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public void SpawnPixies(Mobile target)
{
var map = Map;
if (map == null)
{
return;
}
var newPixies = Utility.RandomMinMax(3, 6);
for (var i = 0; i < newPixies; ++i)
{
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
pixie.Combatant = target;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (Utility.RandomDouble() <= 0.1)
{
SpawnPixies(caster);
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (Utility.RandomDouble() <= 0.1)
{
SpawnPixies(attacker);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}