122 lines
4 KiB
C#
122 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Necromancy
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{
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public class WitherSpell : NecromancerSpell
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{
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private static readonly SpellInfo _info = new(
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"Wither",
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"Kal Vas An Flam",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust,
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Reagent.PigIron
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);
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public WitherSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public override double RequiredSkill => 60.0;
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public override int RequiredMana => 23;
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public override bool DelayedDamage => false;
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public override void OnCast()
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{
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if (CheckSequence())
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{
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/* Creates a withering frost around the Caster,
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* which deals Cold Damage to all valid targets in a radius of 5 tiles.
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*/
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var map = Caster.Map;
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if (map != null)
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{
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var targets = new List<Mobile>();
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var cbc = Caster as BaseCreature;
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var isMonster = cbc?.Controlled == false && !cbc.Summoned;
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foreach (var m in Caster.GetMobilesInRange(Core.ML ? 4 : 5))
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{
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if (Caster != m && Caster.InLOS(m) && (isMonster || SpellHelper.ValidIndirectTarget(Caster, m)) &&
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Caster.CanBeHarmful(m, false))
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{
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if (isMonster)
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{
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if (m is BaseCreature bc)
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{
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if (!bc.Controlled && !bc.Summoned && bc.Team == cbc.Team)
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{
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continue;
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}
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}
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else if (!m.Player)
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{
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continue;
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}
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}
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targets.Add(m);
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}
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}
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Effects.PlaySound(Caster.Location, map, 0x1FB);
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Effects.PlaySound(Caster.Location, map, 0x10B);
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Effects.SendLocationParticles(
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EffectItem.Create(Caster.Location, map, EffectItem.DefaultDuration),
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0x37CC,
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1,
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40,
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97,
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3,
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9917,
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0
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);
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for (var i = 0; i < targets.Count; ++i)
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{
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var m = targets[i];
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Caster.DoHarmful(m);
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m.FixedParticles(0x374A, 1, 15, 9502, 97, 3, (EffectLayer)255);
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double damage = Utility.RandomMinMax(30, 35);
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damage *= 300 + m.Karma / 100 + GetDamageSkill(Caster) * 10;
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damage /= 1000;
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var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
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if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
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{
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sdiBonus = 15;
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}
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damage *= 100 + sdiBonus;
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damage /= 100;
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// TODO: cap?
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// if (damage > 40)
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// damage = 40;
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SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
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}
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}
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}
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FinishSequence();
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}
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}
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}
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