ModernUO/Projects/Server/Serialization/ISerializable.cs
Kamron Batman e0225c6e59
fix: Adds generic entity persistence support and BOBEntry as entities (#1527)
### Summary
Adds a generic entity persistence. This can be used to create new entity types that have a `Serial`.

Here is an example:

```cs
public class BOBEntries : GenericEntitySerialization<IBOBEntry>
{
    public static void Configure()
    {
        Configure("BOBEntries");
    }
}
```

The annotation tells the system what folder to serialize the entries to. The class/interface (`IBOBEntry`) is the root type that implements `ISerializable`.
2023-10-01 17:38:52 -07:00

74 lines
2.4 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ISerializable.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Concurrent;
using System.IO;
namespace Server;
public interface ISerializable
{
// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
DateTime Created { get; set; }
long SavePosition { get; protected internal set; }
BufferWriter SaveBuffer { get; protected internal set; }
Serial Serial { get; }
void Deserialize(IGenericReader reader);
void Serialize(IGenericWriter writer);
bool Deleted { get; }
void Delete();
public void InitializeSaveBuffer(byte[] buffer, ConcurrentQueue<Type> types)
{
SaveBuffer = new BufferWriter(buffer, true, types);
if (World.DirtyTrackingEnabled)
{
SavePosition = SaveBuffer.Position;
}
else
{
SavePosition = -1;
}
}
public void Serialize(ConcurrentQueue<Type> types)
{
SaveBuffer ??= new BufferWriter(true, types);
// Clean, don't bother serializing
if (SavePosition > -1)
{
SaveBuffer.Seek(SavePosition, SeekOrigin.Begin);
return;
}
SaveBuffer.Seek(0, SeekOrigin.Begin);
Serialize(SaveBuffer);
if (World.DirtyTrackingEnabled)
{
SavePosition = SaveBuffer.Position;
}
else
{
this.MarkDirty();
}
}
}