## Problem Three coupled issues, each hiding the next: 1. **CI passed despite failing tests, with no test logs.** ([example run](https://github.com/modernuo/ModernUO/actions/runs/28639143286/job/84931544255) — the `Test` step produced zero output and the job went green.) 2. **Two `EmitsLowerStatReqWhenPassed` tests** fail with `KeyNotFoundException: '1060435'`. 3. Once CI actually ran the tests, **~337 UOContent tests failed** with `FileNotFoundException: tiledata.mul was not found` — the test bootstrap force-loaded copyrighted client data that CI doesn't have. ## Root causes & fixes ### 1. CI ran zero tests (`fix(ci)`) The `Test` step ran `dotnet test --no-restore`, but the `Build` step only restores/builds `Application` — never the test projects. Without a restore, the test projects have no `project.assets.json`, so `Microsoft.NET.Test.Sdk`'s targets aren't imported, they aren't recognized as test projects, and `dotnet test` runs the `VSTest` target against **zero** projects → no output, **exit 0**. - Both jobs now run `dotnet test --logger trx --results-directory ./TestResults` (test projects restore and run) **plus a guard** that fails the job if no `.trx` is produced — a permanent backstop against silent zero-test passes. ### 2. Impossible OPL tests (`fix(ci)` + `test(opl)`) #2501 deliberately emits `LowerStatReq` (`1060435`) **inline in each item**, not in `GetProperties`. A follow-up "fix" dropped the `lowerStatReq:` argument to make the tests compile but left the assertions expecting `1060435`. - Removed the two impossible tests, then removed the **entire `Tests/PropertyList/` OPL attribute set** from #2501: these assert exact cliloc/value/order of OPL emission per item base — a one-time proof of the #2501 rewire, now a permanent tax on modding (any admin reorder/value change/added line reddens the build). The one non-trivial case (LowerStatReq) is what just broke, because the test was wrong. Inline emission stays covered by the `BaseArmor`/`BaseClothing` tests. ### 3. Tile-data-dependent tests crashed CI (`test(uocontent)`) UOContent.Tests' collection-fixture constructor force-loaded `tiledata.mul` unconditionally. On CI (no client files) it threw, and xUnit failed **every test in the collection** with the same error — mostly collateral (packet/scheduler/spawner tests that don't need tile data). - Mirror Server.Tests' graceful pattern: `TestServerInitializer` probes for `tiledata.mul` and only loads tile/multi data (and runs the tile-dependent configure steps) when present, exposing `TileDataLoaded` so the fixture no longer throws. - Add a shared `TileDataRequirement.SkipIfMissing()` guard and apply it to exactly the **31** pathfinding/multi/AI tests that genuinely need real tile data (`[SkippableFact]`/`[SkippableTheory]`). ## Verification (all local) | Scenario | Server.Tests | UOContent.Tests | |---|---|---| | **Client data absent (CI)** | 726 pass, 17 skip, **0 fail** | 469 pass, 32 skip, **0 fail** | | **Client data present (dev)** | 726 pass, 0 skip, **0 fail** | 501 pass, 0 skip, **0 fail** | - Full `dotnet test` exits **0**; TRX files produced; the no-test guard trips (exit 1) only when zero `.trx` are produced.
127 lines
4.3 KiB
C#
127 lines
4.3 KiB
C#
using Server.Engines.Pathing.Cache;
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using Xunit;
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using Xunit.Abstractions;
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namespace Server.Tests.Pathfinding;
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[Collection("Sequential Pathfinding Tests")]
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public class StaticWalkabilityParityTests
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{
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private readonly ITestOutputHelper _output;
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public StaticWalkabilityParityTests(ITestOutputHelper output)
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{
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_output = output;
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}
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[SkippableTheory]
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[InlineData("britain_inn_dense", 1480, 1610, 32)]
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[InlineData("trammel_open_plain", 1500, 1600, 32)]
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public void BakerMatchesCheckMovement(string label, int xStart, int yStart, int size)
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{
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TileDataRequirement.SkipIfMissing();
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var map = Map.Maps[1];
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Assert.NotNull(map);
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var stub = new ParityStubMobile();
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stub.MoveToWorld(new Point3D(xStart, yStart, 0), map);
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var disagreements = 0;
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var samples = 0;
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var oldWalkable = 0;
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var newWalkable = 0;
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for (var x = xStart; x < xStart + size; x++)
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{
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for (var y = yStart; y < yStart + size; y++)
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{
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map.GetAverageZ(x, y, out _, out var avgZ, out _);
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var sourceZ = (sbyte)avgZ;
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var loc = new Point3D(x, y, sourceZ);
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var bakerResult = StepProbe.ComputeMaskAt(map, x, y, sourceZ);
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for (var d = 0; d < 8; d++)
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{
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var dir = (Direction)d;
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samples++;
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var oldOk = Movement.Movement.CheckMovement(stub, map, loc, dir, out var oldZ);
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// Apply creature diagonal corner-cut rule at query time:
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// diagonal walkable iff raw-diagonal AND (left-partner OR right-partner).
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// (Raw masks are correct per spec; baker omits diagonal logic per design.)
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var newOk = bakerResult.IsWalkable(dir);
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if (newOk && (d & 1) == 1)
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{
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var leftPartner = (Direction)((d - 1) & 7);
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var rightPartner = (Direction)((d + 1) & 7);
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if (!bakerResult.IsWalkable(leftPartner) && !bakerResult.IsWalkable(rightPartner))
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{
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newOk = false;
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}
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}
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var newZ = bakerResult.GetWalkZ(dir);
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if (oldOk)
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{
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oldWalkable++;
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}
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if (newOk)
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{
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newWalkable++;
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}
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if (oldOk != newOk)
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{
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disagreements++;
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_output.WriteLine(
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$"DISAGREE walkable @ ({x},{y},{sourceZ}) dir={dir}: " +
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$"old={oldOk} new={newOk}"
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);
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}
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else if (oldOk && oldZ != newZ)
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{
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disagreements++;
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_output.WriteLine(
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$"DISAGREE destZ @ ({x},{y},{sourceZ}) dir={dir}: " +
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$"old={oldZ} new={newZ}"
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);
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}
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}
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}
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}
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stub.Delete();
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_output.WriteLine(
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$"[{label}] Samples: {samples}, Disagreements: {disagreements}, " +
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$"OldWalkable: {oldWalkable}, NewWalkable: {newWalkable}"
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);
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// Non-vacuity guard for the variety case: at least one region must show some
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// blocked directions. The open_plain region is allowed to be all-walkable.
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if (label == "britain_inn_dense")
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{
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Assert.NotEqual(0, oldWalkable);
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Assert.NotEqual(samples, oldWalkable);
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}
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Assert.Equal(0, disagreements);
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}
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/// <summary>
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/// Minimal Mobile stub for parity testing. Inherits directly from Mobile so that
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/// MovementImpl sees no BaseCreature-specific flags (CanSwim=false, CanFly=false,
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/// bc==null → BaseCreature branches skipped) giving us the default static walker baseline.
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/// </summary>
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private class ParityStubMobile : Mobile
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{
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public ParityStubMobile()
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{
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Body = 0xC9; // arbitrary horse body
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}
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}
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}
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