ModernUO/Projects/UOContent/Mobiles/BehaviorAI/Leaf/CastSpell.cs
2021-09-12 23:38:56 -04:00

65 lines
2.1 KiB
C#

using Server.Spells;
namespace Server.Mobiles.BehaviorAI
{
public delegate Spell CastSpellCallback(BehaviorTreeContext context);
public class CastSpell : Behavior
{
public CastSpellCallback Callback { get; }
public CastSpell(BehaviorTree tree, CastSpellCallback callback) : base(tree)
{
Callback = callback;
}
public override void Tick(BehaviorTreeContext context)
{
BaseCreature owner = context.Mobile;
if (owner.Spell == null)
{
Spell spell = Callback(context);
if (owner.Mana < spell.GetMana())
{
SetResult(context, Result.Failure);
owner.DebugSay("Not enough mana...");
return;
}
if (Core.TickCount < owner.NextSpellTime)
{
SetResult(context, Result.Running);
owner.DebugSay("On cooldown...");
return;
}
if (!spell.Cast())
{
SetResult(context, Result.Failure);
owner.DebugSay("Failed to cast...");
return;
}
owner.DebugSay("Casting {0}...", spell.Name);
if (!string.IsNullOrEmpty(spell.Mantra))
owner.PublicOverheadMessage(Network.MessageType.Spell, owner.SpeechHue, false, spell.Mantra, false);
SetResult(context, Result.Running);
return;
}
else if (owner.Spell.IsCasting)
{
SetResult(context, Result.Running);
owner.DebugSay("Already casting {0}...", ((Spell)owner.Spell).Name);
return;
}
else if (!owner.Spell.IsCasting && ((Spell)owner.Spell).State == SpellState.Sequencing)
{
SetResult(context, Result.Success);
owner.DebugSay("Finished casting {0}...", ((Spell)owner.Spell).Name);
return;
}
SetResult(context, Result.Failure);
}
}
}